/***************************************************************************************************
		Convert from NINGEN		(nn_head) 																
****************************************************************************************************/
static Vtx vtx_nn_head_0[] = {
	{    226,     66,   -164,     0,     0,   223,    -1,   -1,   -1,  255}, 
	{    221,    236,     61,     0,   138,   142,    -1,   -1,   -1,  255}, 
	{    226,     66,    170,     0,   219,   223,    -1,   -1,   -1,  255}, 
	{    679,     53,    -95,     0,    21,     1,    -1,   -1,   -1,  255}, 
	{    405,    108,   -150,     0,   -21,   135,    -1,   -1,   -1,  255}, 
	{    679,     53,     96,     0,   167,     1,    -1,   -1,   -1,  255}, 
	{    768,     55,      0,     0,    94,   -42,    -1,   -1,   -1,  255}, 
	{    405,    108,    160,     0,   216,   135,    -1,   -1,   -1,  255}, 
	{    226,     66,    170,     0,   224,   223,    -1,   -1,   -1,  255}, 
	{    221,    236,    -60,     0,    46,   142,    -1,   -1,   -1,  255}, 
};

static Vtx vtx_nn_head_1[] = {
	{    679,     53,     96,     0,    26,   592,    -1,   -1,   -1,  255}, 
	{    405,    108,    160,     0,   414,   710,    -1,   -1,   -1,  255}, 
	{    506,    -68,    121,     0,   272,   332,    -1,   -1,   -1,  255}, 
	{    700,    -50,     39,     0,    -4,   370,    -1,   -1,   -1,  255}, 
	{    224,   -180,     55,     0,   672,    92,    -1,   -1,   -1,  255}, 
	{    470,   -137,      0,     0,   322,   186,    -1,   -1,   -1,  255}, 
	{    599,    -87,      0,     0,   140,   292,    -1,   -1,   -1,  255}, 
	{    226,     66,    170,     0,   668,   620,    -1,   -1,   -1,  255}, 
	{    506,    -68,   -116,     0,   272,   332,    -1,   -1,   -1,  255}, 
	{    700,    -50,    -38,     0,    -4,   370,    -1,   -1,   -1,  255}, 
	{    768,     55,      0,     0,   -98,   596,    -1,   -1,   -1,  255}, 
	{    679,     53,    -95,     0,    26,   592,    -1,   -1,   -1,  255}, 
	{    224,   -180,    -54,     0,   672,    92,    -1,   -1,   -1,  255}, 
	{    226,     66,   -164,     0,   668,   620,    -1,   -1,   -1,  255}, 
	{      0,      0,   -112,     0,   990,   478,    -1,   -1,   -1,  255}, 
	{      3,    208,    -60,     0,   986,   922,    -1,   -1,   -1,  255}, 
	{    221,    236,    -60,     0,   676,   980,    -1,   -1,   -1,  255}, 
	{    226,     66,   -164,     0,   668,   620,    -1,   -1,   -1,  255}, 
	{      0,      0,   -112,     0,   990,   478,    -1,   -1,   -1,  255}, 
	{   -112,      0,      0,     0,  1150,   478,    -1,   -1,   -1,  255}, 
	{    224,   -180,    -54,     0,   672,    92,    -1,   -1,   -1,  255}, 
	{    -68,   -121,      0,     0,  1088,   220,    -1,   -1,   -1,  255}, 
	{      3,    208,     61,     0,   986,   922,    -1,   -1,   -1,  255}, 
	{    506,    -68,   -116,     0,   272,   332,    -1,   -1,   -1,  255}, 
	{    405,    108,   -150,     0,   414,   710,    -1,   -1,   -1,  255}, 
	{    679,     53,    -95,     0,    26,   592,    -1,   -1,   -1,  255}, 
	{      0,      0,    118,     0,   990,   478,    -1,   -1,   -1,  255}, 
	{    226,     66,    170,     0,   668,   620,    -1,   -1,   -1,  255}, 
	{    221,    236,     61,     0,   676,   980,    -1,   -1,   -1,  255}, 
	{    224,   -180,     55,     0,   672,    92,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_nn_head_0[] = {
	gs_Tani_LoadTextureImage2(mouth_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, 7),
	gsSPVertex(&vtx_nn_head_0[0], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 3, 5, 0),
	gsSP1Triangle( 5, 4, 7, 0),
	gsSP1Triangle( 0, 7, 4, 0),
	gsSP1Triangle( 0, 8, 7, 0),
	gsSP1Triangle( 0, 9, 1, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_nn_head_1[] = {
	gs_Tani_LoadTextureImage2(headpat_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_nn_head_1[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 0, 2, 0),
	gsSP1Triangle( 2, 4, 5, 0),
	gsSP1Triangle( 2, 6, 3, 0),
	gsSP1Triangle( 5, 6, 2, 0),
	gsSP1Triangle( 7, 4, 2, 0),
	gsSP1Triangle( 1, 7, 2, 0),
	gsSP1Triangle( 8, 6, 5, 0),
	gsSP1Triangle( 9, 6, 8, 0),
	gsSP1Triangle( 6, 9, 3, 0),
	gsSP1Triangle( 3, 9,10, 0),
	gsSP1Triangle(10, 0, 3, 0),
	gsSP1Triangle( 9,11,10, 0),
	gsSP1Triangle( 8,12,13, 0),
	gsSP1Triangle(14,13,12, 0),
	gsSP1Triangle( 5, 4,12, 0),
	gsSP1Triangle( 5,12, 8, 0),
	gsSP1Triangle( 8,11, 9, 0),
	gsSPVertex(&vtx_nn_head_1[15], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 0, 0),
	gsSP1Triangle( 5, 6, 3, 0),
	gsSP1Triangle( 6, 4, 3, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSP1Triangle( 1, 0, 7, 0),
	gsSP1Triangle( 0, 4, 7, 0),
	gsSP1Triangle( 8, 9,10, 0),
	gsSP1Triangle( 8, 2, 9, 0),
	gsSP1Triangle( 7, 4,11, 0),
	gsSP1Triangle(11, 4, 6, 0),
	gsSP1Triangle( 7,11,12, 0),
	gsSP1Triangle( 7,13, 1, 0),
	gsSP1Triangle(12,13, 7, 0),
	gsSP1Triangle(14, 6, 5, 0),
	gsSP1Triangle(14,12,11, 0),
	gsSP1Triangle(11, 6,14, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nn_head[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255),
	gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b,  8,  8,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 3, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_head_0),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_head_1),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

