/***************************************************************************************************
		Convert from NINGEN		(nn_ha1) 																
****************************************************************************************************/
static Vtx vtx_nn_ha1_0[] = {
	{    673,    102,    -92,     0,  1493,   521,    -1,   -1,   -1,  255}, 
	{    758,    123,      0,     0,   -43,   646,    -1,   -1,   -1,  255}, 
	{    760,     50,      0,     0,   -43,   -51,    -1,   -1,   -1,  255}, 
	{    671,     48,    -92,     0,  1520,    12,    -1,   -1,   -1,  255}, 
	{    398,    103,    157,     0,  5385,   384,    -1,   -1,   -1,  255}, 
	{    671,     48,     93,     0,    -7,   -64,    -1,   -1,   -1,  255}, 
	{    673,    102,     93,     0,  -149,   567,    -1,   -1,   -1,  255}, 
	{    398,    103,   -147,     0,  3179,   441,    -1,   -1,   -1,  255}, 
	{    673,    102,    -93,     0,   -51,   545,    -1,   -1,   -1,  255}, 
	{    671,     48,    -92,     0,   -31,   -64,    -1,   -1,   -1,  255}, 
	{    673,    102,     93,     0,  1493,   521,    -1,   -1,   -1,  255}, 
	{    671,     48,     93,     0,  1520,    12,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_nn_ha1_0[] = {
	gs_Tani_LoadTextureImage2(kiba_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 7),
	gsSPVertex(&vtx_nn_ha1_0[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle(10,11, 2, 0),
	gsSP1Triangle( 2, 1,10, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nn_ha1[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255),
	gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
	gsSPClearGeometryMode(G_LIGHTING|G_CULL_BACK), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_ha1_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING|G_CULL_BACK), 
	gsSPEndDisplayList() 
};

