/***************************************************************************************************
		Convert from NINGEN		(nn_eye) 																
****************************************************************************************************/
static Vtx vtx_nn_eye_0[] = {
	{    506,    -68,   -120,     0,  1519,   199,    -1,   -1,   -1,  255}, 
	{    679,     53,    -99,     0,   224,   609,    -1,   -1,   -1,  255}, 
	{    700,    -50,    -42,     0,   224,  -160,    -1,   -1,   -1,  255}, 
	{    768,     55,     -3,     0,  -519,   232,    -1,   -1,   -1,  255}, 
	{    768,     55,      4,     0,  -520,   232,    -1,   -1,   -1,  255}, 
	{    679,     53,    100,     0,   223,   609,    -1,   -1,   -1,  255}, 
	{    700,    -50,     43,     0,   224,  -160,    -1,   -1,   -1,  255}, 
	{    679,     53,    100,     0,   224,   609,    -1,   -1,   -1,  255}, 
	{    506,    -68,    125,     0,  1526,   211,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_nn_eye_0[] = {
	gs_Tani_LoadTextureImage2(eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 7),
	gsSPVertex(&vtx_nn_eye_0[0],  9, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 6, 7, 8, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nn_eye[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255),
	gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_eye_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

