/***************************************************************************************************
		Convert from NINGEN		(nn_body3) 																
****************************************************************************************************/
static Vtx vtx_nn_body3_0[] = {
	{    -93,      0,      0,     0,  -224,   452,    -1,   -1,   -1,  255}, 
	{      0,      0,     99,     0,     0,   452,    -1,   -1,   -1,  255}, 
	{      0,    151,      0,     0,     0,    46,    -1,   -1,   -1,  255}, 
	{    495,      0,     90,     0,   992,   452,    -1,   -1,   -1,  255}, 
	{    495,    146,      0,     0,   992,    60,    -1,   -1,   -1,  255}, 
	{    495,      0,    -79,     0,   992,   452,    -1,   -1,   -1,  255}, 
	{      0,      0,    -89,     0,     0,   452,    -1,   -1,   -1,  255}, 
	{    575,      0,      0,     0,  1158,   452,    -1,   -1,   -1,  255}, 
	{      0,   -173,      0,     0,     0,   920,    -1,   -1,   -1,  255}, 
	{    495,   -159,      0,     0,   992,   882,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_nn_body3_0[] = {
	gs_Tani_LoadTextureImage2(bodypat_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_nn_body3_0[0], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 2, 0),
	gsSP1Triangle( 5, 6, 2, 0),
	gsSP1Triangle( 2, 4, 5, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 2, 6, 0, 0),
	gsSP1Triangle( 4, 3, 7, 0),
	gsSP1Triangle( 5, 4, 7, 0),
	gsSP1Triangle( 8, 5, 9, 0),
	gsSP1Triangle( 8, 6, 5, 0),
	gsSP1Triangle( 9, 5, 7, 0),
	gsSP1Triangle( 0, 8, 1, 0),
	gsSP1Triangle( 1, 8, 3, 0),
	gsSP1Triangle( 8, 9, 3, 0),
	gsSP1Triangle( 6, 8, 0, 0),
	gsSP1Triangle( 3, 9, 7, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nn_body3[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255),
	gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_body3_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

