/***************************************************************************************************
		Convert from NINGEN		(nn_body1) 																
****************************************************************************************************/
static Vtx vtx_nn_body1_0[] = {
	{    528,      0,   -117,     0,     0,   452,    -1,   -1,   -1,  255}, 
	{    531,    208,    -60,     0,   -36,  1008,    -1,   -1,   -1,  255}, 
	{    646,      0,      0,     0,  -258,   452,    -1,   -1,   -1,  255}, 
	{    528,      0,    123,     0,     0,   452,    -1,   -1,   -1,  255}, 
	{    451,   -175,      0,     0,   116,   -22,    -1,   -1,   -1,  255}, 
	{      0,      0,   -107,     0,   990,   452,    -1,   -1,   -1,  255}, 
	{      0,      0,    118,     0,   990,   452,    -1,   -1,   -1,  255}, 
	{      0,   -159,      0,     0,   990,    22,    -1,   -1,   -1,  255}, 
	{    -98,      0,      0,     0,  1182,   452,    -1,   -1,   -1,  255}, 
	{      0,    188,      0,     0,   990,   960,    -1,   -1,   -1,  255}, 
	{    531,    208,     61,     0,   -36,  1008,    -1,   -1,   -1,  255}, 
};

static Vtx vtx_nn_body1_1[] = {
	{    531,    208,     61,     0,     0,     0,  -119,   25,   46,  255}, 
	{    531,    208,    -60,     0,     0,     0,  -119,   25,   46,  255}, 
	{      0,    188,      0,     0,     0,     0,  -119,   25,   46,  255}, 
};

static Gfx gfx_nn_body1_0[] = {
	gs_Tani_LoadTextureImage2(bodypat_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_nn_body1_0[0], 11, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 4, 0),
	gsSP1Triangle( 5, 0, 4, 0),
	gsSP1Triangle( 6, 7, 4, 0),
	gsSP1Triangle( 4, 3, 6, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 4, 0, 2, 0),
	gsSP1Triangle( 7, 6, 8, 0),
	gsSP1Triangle( 5, 7, 8, 0),
	gsSP1Triangle( 1, 0, 5, 0),
	gsSP1Triangle( 1, 5, 9, 0),
	gsSP1Triangle( 9, 5, 8, 0),
	gsSP1Triangle( 6, 9, 8, 0),
	gsSP1Triangle(10, 9, 6, 0),
	gsSP1Triangle( 6, 3,10, 0),
	gsSP1Triangle(10, 3, 2, 0),
	gsSP1Triangle( 2, 1,10, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_nn_body1_1[] = {
	gsSPVertex(&vtx_nn_body1_1[0],  3, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nn_body1[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255),
	gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_nn_body1_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),

		gsSPDisplayList(gfx_nn_body1_1),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

