/********************************************************************************
						Ultra 64 MARIO Brothers

					utubo hierarchy data list module

			Copyright 1996 Nintendo co., ltd.  All rights reserved.
*********************************************************************************/

//#include "utubo/utubo_texture.h"
//#include "utubo/nn_ago_shape.sou"
//#include "utubo/nn_body1_shape.sou"
//#include "utubo/nn_body2_shape.sou"
//#include "utubo/nn_body3_shape.sou"
//#include "utubo/nn_body4_shape.sou"
//#include "utubo/nn_body5_shape.sou"
//#include "utubo/nn_head_shape.sou"
//#include "utubo/nn_eye_shape.sou"
//#include "utubo/nn_ha1_shape.sou"
//#include "utubo/nn_ha2_shape.sou"

extern Gfx gfx_nn_ago[];
extern Gfx gfx_nn_body1[];
extern Gfx gfx_nn_body2[];
extern Gfx gfx_nn_body3[];
extern Gfx gfx_nn_body4[];
extern Gfx gfx_nn_body5[];
extern Gfx gfx_nn_head[];
extern Gfx gfx_nn_eye[];
extern Gfx gfx_nn_ha1[];
extern Gfx gfx_nn_ha2[];

					hmsGfx(RM_SPRITE, gfx_nn_ago)
					hmsGfx(RM_SPRITE, gfx_nn_body1)
					hmsGfx(RM_SPRITE, gfx_nn_body2)
					hmsGfx(RM_SPRITE, gfx_nn_body3)
					hmsGfx(RM_SPRITE, gfx_nn_body4)
					hmsGfx(RM_SPRITE, gfx_nn_body5)
					hmsGfx(RM_SPRITE, gfx_nn_head)
					hmsGfx(RM_SOFT_SPRITE, gfx_nn_eye)
					hmsGfx(RM_SOFT_SPRITE, gfx_nn_ha1)
					hmsGfx(RM_SOFT_SPRITE, gfx_nn_ha2)


#define		STAGE7_UTUBO_FOG_R		  5
#define		STAGE7_UTUBO_FOG_G		 80
#define		STAGE7_UTUBO_FOG_B		 75
#define		STAGE7_UTUBO_FOG_START	900
