/***************************************************************************************************
		Convert from NINGEN		(shk_body2) 																
****************************************************************************************************/
static Vtx vtx_shk_body2_0[] = {
	{      0,    112,   -154,     0,   694,   616,    -1,   -1,   -1,  255}, 
	{    -82,    122,     52,     0,   660,   238,    -1,   -1,   -1,  255}, 
	{      0,    144,     67,     0,   694,   210,    -1,   -1,   -1,  255}, 
	{      0,   -104,   -154,     0,   694,   616,    -1,   -1,   -1,  255}, 
	{    -84,    -86,   -138,     0,   660,   586,    -1,   -1,   -1,  255}, 
	{      0,      3,   -203,     0,   694,   704,    -1,   -1,   -1,  255}, 
	{    -83,      4,   -181,     0,   660,   664,    -1,   -1,   -1,  255}, 
	{    -82,     95,   -138,     0,   660,   586,    -1,   -1,   -1,  255}, 
	{    494,      0,    -79,     0,   890,   478,    -1,   -1,   -1,  255}, 
	{    495,     45,     66,     0,   890,   212,    -1,   -1,   -1,  255}, 
	{    494,    -44,     66,     0,   890,   212,    -1,   -1,   -1,  255}, 
	{      0,      3,    120,     0,   694,   114,    -1,   -1,   -1,  255}, 
	{      0,   -136,     67,     0,   694,   210,    -1,   -1,   -1,  255}, 
	{    -84,   -113,     52,     0,   660,   238,    -1,   -1,   -1,  255}, 
	{    -83,      4,     97,     0,   660,   156,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_shk_body2_0[] = {
	gs_Tani_LoadTextureImage2(body_all_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_shk_body2_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 4, 6, 5, 0),
	gsSP1Triangle( 5, 7, 0, 0),
	gsSP1Triangle( 8, 3, 5, 0),
	gsSP1Triangle( 5, 6, 7, 0),
	gsSP1Triangle( 8, 5, 0, 0),
	gsSP1Triangle( 0, 7, 1, 0),
	gsSP1Triangle( 8, 9,10, 0),
	gsSP1Triangle( 8, 0, 9, 0),
	gsSP1Triangle( 3, 8,10, 0),
	gsSP1Triangle( 0, 2, 9, 0),
	gsSP1Triangle( 9, 2,11, 0),
	gsSP1Triangle(10, 9,11, 0),
	gsSP1Triangle( 3,10,12, 0),
	gsSP1Triangle(11,12,10, 0),
	gsSP1Triangle( 2, 1,11, 0),
	gsSP1Triangle(13, 4, 3, 0),
	gsSP1Triangle(11,13,12, 0),
	gsSP1Triangle( 1,14,11, 0),
	gsSP1Triangle(11,14,13, 0),
	gsSP1Triangle(12,13, 3, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_shk_body2[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_shk_body2_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

