/***************************************************************************************************
		Convert from NINGEN		(shk_body1) 																
****************************************************************************************************/
static Vtx vtx_shk_body1_0[] = {
	{      0,      4,   -257,     0,   528,   804,    -1,   -1,   -1,  255}, 
	{    416,      3,   -203,     0,   694,   704,    -1,   -1,   -1,  255}, 
	{    416,   -104,   -154,     0,   694,   616,    -1,   -1,   -1,  255}, 
	{    416,    144,     67,     0,   694,   210,    -1,   -1,   -1,  255}, 
	{    416,      3,    120,     0,   694,   114,    -1,   -1,   -1,  255}, 
	{    416,    112,   -154,     0,   694,   616,    -1,   -1,   -1,  255}, 
	{      0,    197,   -187,     0,   528,   676,    -1,   -1,   -1,  255}, 
	{      0,      4,    161,     0,   528,    40,    -1,   -1,   -1,  255}, 
	{      0,    208,     90,     0,   528,   170,    -1,   -1,   -1,  255}, 
	{      0,   -188,   -187,     0,   528,   676,    -1,   -1,   -1,  255}, 
	{    416,   -136,     67,     0,   694,   210,    -1,   -1,   -1,  255}, 
	{      0,   -199,     90,     0,   528,   170,    -1,   -1,   -1,  255}, 
	{    -82,    188,     76,     0,   494,   194,    -1,   -1,   -1,  255}, 
	{    -82,      4,    140,     0,   494,    78,    -1,   -1,   -1,  255}, 
	{    -82,   -178,     76,     0,   494,   194,    -1,   -1,   -1,  255}, 
	{      0,      4,   -257,     0,   528,   804,    -1,   -1,   -1,  255}, 
	{    -82,      4,   -237,     0,   494,   768,    -1,   -1,   -1,  255}, 
	{    -82,    178,   -172,     0,   494,   650,    -1,   -1,   -1,  255}, 
	{    -82,   -169,   -172,     0,   494,   650,    -1,   -1,   -1,  255}, 
	{      0,   -188,   -187,     0,   528,   676,    -1,   -1,   -1,  255}, 
	{      0,    197,   -187,     0,   528,   676,    -1,   -1,   -1,  255}, 
	{    -82,    188,     76,     0,   494,   194,    -1,   -1,   -1,  255}, 
	{    -82,   -178,     76,     0,   494,   194,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_shk_body1_0[] = {
	gs_Tani_LoadTextureImage2(body_all_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_shk_body1_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 4, 0),
	gsSP1Triangle( 2, 1, 4, 0),
	gsSP1Triangle( 5, 1, 0, 0),
	gsSP1Triangle( 1, 5, 3, 0),
	gsSP1Triangle( 3, 5, 6, 0),
	gsSP1Triangle( 5, 0, 6, 0),
	gsSP1Triangle( 7, 4, 3, 0),
	gsSP1Triangle( 6, 8, 3, 0),
	gsSP1Triangle( 3, 8, 7, 0),
	gsSP1Triangle( 9, 2,10, 0),
	gsSP1Triangle( 2, 4,10, 0),
	gsSP1Triangle( 2, 9, 0, 0),
	gsSP1Triangle(10, 4, 7, 0),
	gsSP1Triangle(10,11, 9, 0),
	gsSP1Triangle( 7,11,10, 0),
	gsSP1Triangle(12,13, 7, 0),
	gsSP1Triangle( 7,13,14, 0),
	gsSP1Triangle( 7,14,11, 0),
	gsSP1Triangle( 8,12, 7, 0),
	gsSP1Triangle(11,14, 9, 0),
	gsSP1Triangle( 6,12, 8, 0),
	gsSPVertex(&vtx_shk_body1_0[15],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 1, 0, 0),
	gsSP1Triangle( 4, 3, 0, 0),
	gsSP1Triangle( 0, 2, 5, 0),
	gsSP1Triangle( 5, 2, 6, 0),
	gsSP1Triangle( 7, 3, 4, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_shk_body1[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_shk_body1_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

