/***************************************************************************************************
		Convert from NINGEN		(shell_A) 																
****************************************************************************************************/
#define shell_A_AMB_SCALE 0.4
#define ShapeColor_shell_A(R,G,B) {{R*shell_A_AMB_SCALE ,G*shell_A_AMB_SCALE ,B*shell_A_AMB_SCALE ,0 ,R*shell_A_AMB_SCALE ,G*shell_A_AMB_SCALE ,B*shell_A_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_shell_A[] = {
	ShapeColor_shell_A(255,255,255),
};

static Vtx vtx_shell_A_0[] = {
	{    728,   -261,      0,     0,   480,   566,     0,  126,  -11,  255}, 
	{    -10,      2,   -131,     0,   580,     0,    -1,   -1,   -1,  255}, 
	{    404,    -50,   -528,     0,   886,   318,   -11,  126,    0,  255}, 
	{    404,    -50,    529,     0,    72,   318,     0,  127,    0,  255}, 
	{   1083,   -106,    435,     0,   144,   838,   -88,  -88,   22,  255}, 
	{    777,    -25,    658,     0,   -26,   604,    -1,   -1,   -1,  255}, 
	{   1087,   -154,      0,     0,   480,   842,    56,  113,    0,  255}, 
	{   1214,     19,      0,     0,   480,   940,   -89,  -89,    0,  255}, 
	{    -10,      2,    132,     0,   378,     0,     0, -127,    0,  255}, 
	{   1083,   -106,   -434,     0,   814,   838,    49,   99,   61,  255}, 
	{    777,    -25,   -657,     0,   984,   604,    -1,   -1,   -1,  255}, 
};

static Vtx vtx_shell_A_1[] = {
	{   1087,   -154,      0,     0,   480,   816,    56,  113,    0,  255}, 
	{   1214,     19,      0,     0,   480,   906,   -89,  -89,    0,  255}, 
	{   1083,   -106,   -434,     0,   168,   814,    49,   99,   61,  255}, 
	{    728,   -261,      0,     0,   480,   560,     0,  126,  -11,  255}, 
	{    -10,      2,    132,     0,   574,    34,     0, -127,    0,  255}, 
	{    404,    -50,    529,     0,   856,   328,     0,  127,    0,  255}, 
	{   1083,   -106,    435,     0,   790,   814,   -88,  -88,   22,  255}, 
	{    777,    -25,    658,     0,   948,   594,    -1,   -1,   -1,  255}, 
	{    777,    -25,   -657,     0,    10,   594,    -1,   -1,   -1,  255}, 
	{    404,    -50,   -528,     0,   102,   328,   -11,  126,    0,  255}, 
	{    -10,      2,   -131,     0,   384,    34,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_shell_A_0[] = {
	gs_Tani_LoadTextureImage2(shellA_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_shell_A[0].l[0]),1 ),
	gsSPLight((&light_shell_A[0].a   ),2 ),

	gsSPVertex(&vtx_shell_A_0[0], 11, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 0, 4, 0),
	gsSP1Triangle( 4, 5, 3, 0),
	gsSP1Triangle( 4, 0, 6, 0),
	gsSP1Triangle( 6, 7, 4, 0),
	gsSP1Triangle( 3, 8, 0, 0),
	gsSP1Triangle( 6, 0, 9, 0),
	gsSP1Triangle( 2,10, 9, 0),
	gsSP1Triangle( 9, 7, 6, 0),
	gsSP1Triangle( 9, 0, 2, 0),
	gsSP1Triangle( 8, 1, 0, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_shell_A_1[] = {
	gs_Tani_LoadTextureImage2(shellB_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_shell_A_1[0], 11, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 3, 5, 0),
	gsSP1Triangle( 5, 7, 6, 0),
	gsSP1Triangle( 0, 3, 6, 0),
	gsSP1Triangle( 6, 1, 0, 0),
	gsSP1Triangle( 2, 8, 9, 0),
	gsSP1Triangle( 9,10, 3, 0),
	gsSP1Triangle( 9, 3, 2, 0),
	gsSP1Triangle( 3,10, 4, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_shell_A[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_shell_A_0),
		gsSPDisplayList(gfx_shell_A_1),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

