/***************************************************************************************************
		Convert from NINGEN		(omu_zenmaihane) 																
****************************************************************************************************/
#define omu_zenmaihane_AMB_SCALE 0.5
#define ShapeColor_omu_zenmaihane(R,G,B) {{147,115,124,0, 147,115,124,0},{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_omu_zenmaihane[] = {
	ShapeColor_omu_zenmaihane(255,255,255),
};

static Vtx vtx_omu_zenmaihane_0[] = {
	{     30,    155,      0,     0,     0,   990,     0,    0,  127,  255}, 
	{     30,   -153,      0,     0,   990,   990,     0,    0,  127,  255}, 
	{    214,    155,      0,     0,     0,     0,     0,    0,  127,  255}, 
	{    214,   -153,      0,     0,   990,     0,     0,    0,  127,  255}, 
};

static Gfx gfx_omu_zenmaihane_0[] = {
	gs_Tani_LoadTextureImage2(zenmai_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_omu_zenmaihane[0].l[0]),1 ),
	gsSPLight((&light_omu_zenmaihane[0].a   ),2 ),

	gsSPVertex(&vtx_omu_zenmaihane_0[0],  4, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_omu_zenmaihane[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
	gsSPClearGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_omu_zenmaihane_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH|G_CULL_BACK),
	gsSPEndDisplayList() 
};

