/***************************************************************************************************
		Convert from NINGEN		(wing4) 																
****************************************************************************************************/

#define SCALE 0.25
#define ShapeColor_wing4(R,G,B) {  {R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_wing4[] = {
	ShapeColor_wing4(255,255,255),
};

static Vtx vtx_wing4[] = {
	{     37,      1,    -27,    0,  428, 1324,     0,  127,    0,0}, 
	{      2,      1,     40,    0,  -24,  512,     0,  127,    0,0}, 
	{     37,      1,     67,    0,  432,  180,     0,  127,    0,0}, 
	{     37,      1,    -27,    0,  428, 1324,     0,  127,    0,0}, 
	{      1,      1,    -71,    0,  -40, 1848,     0,  127,    0,0}, 
	{      2,      1,     40,    0,  -24,  512,     0,  127,    0,0}, 
};

static Gfx gfx_wing4_0[] = {
	gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wingA_1_txt),

    gsxDPLoadTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
			 G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
			 G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD
	),


	gsSPLight((&light_wing4[0].l[0]),1 ),
	gsSPLight((&light_wing4[0].a   ),2 ),

	gsSPVertex(&vtx_wing4[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_rwing4[] = {
	gsDPPipeSync(),
	gsSPTexture(0x8000,0x8000, 0, G_TX_RENDERTILE, G_ON),
	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
	gsSPClearGeometryMode(G_CULL_BACK),

	gsSPDisplayList(gfx_wing4_0),

	gsSPTexture(0x8000, 0x8000, 1, 1, 0),

	gsDPPipeSync(),
	gsSPSetGeometryMode(G_CULL_BACK),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

