/***************************************************************************************************
		Convert from NINGEN		(wing5) 																
****************************************************************************************************/

#define SCALE 0.25
#define ShapeColor_wing5(R,G,B) { {R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_wing5[] = {
	ShapeColor_wing5(255,255,255),
};

static Vtx vtx_wing5[] = {
	{     37,      1,    -66,    0,  380,  184,     0,  127,    0,0}, 
	{      2,      1,    -39,    0,    0,  528,     0,  127,    0,0}, 
	{     37,      1,     28,    0,  400, 1356,     0,  127,    0,0}, 
	{      2,      1,    -39,    0,    0,  528,     0,  127,    0,0}, 
	{      1,      1,     72,    0,  -56, 1904,     0,  127,    0,0}, 
	{     37,      1,     28,    0,  400, 1356,     0,  127,    0,0}, 
};

static Gfx gfx_wing5_0[] = {
	gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wingA_1_txt),

    gsxDPLoadTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
			 G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
			 G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD	),


	gsSPLight((&light_wing5[0].l[0]),1 ),
	gsSPLight((&light_wing5[0].a   ),2 ),

	gsSPVertex(&vtx_wing5[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_lwing4[] = {
	gsDPPipeSync(),
	gsSPTexture(0x8000,0x8000, 0, G_TX_RENDERTILE, G_ON),
	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
	gsSPClearGeometryMode(G_CULL_BACK),

	gsSPDisplayList(gfx_wing5_0),

	gsSPTexture(0x8000, 0x8000, 1, 1, 0),

	gsDPPipeSync(),
	gsSPSetGeometryMode(G_CULL_BACK),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

