/***************************************************************************************************
		Convert from NINGEN		(bom_eye) 																
****************************************************************************************************/
#define BOMEYE_SCALE 1.43

static Vtx vtx_bom_eye_0[] = {
	{    133,    -47,      0,     0,   480,     0,    -1,   -1,   -1,  255}, 
	{    133,     32,      0,     0,   480,   990,    -1,   -1,   -1,  255}, 
	{    128,     32,     50,     0,   990,   990,    -1,   -1,   -1,  255}, 
	{    128,    -47,    -49,     0,     0,     0,    -1,   -1,   -1,  255}, 
	{    128,    -47,     50,     0,   990,     0,    -1,   -1,   -1,  255}, 
	{    128,     32,    -49,     0,     0,   990,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_bom_eye1[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
	gsSPEndDisplayList() 
};

static Gfx gfx_bom_eye2[] = {
	gsSPVertex(&vtx_bom_eye_0[0],  6, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 1, 0, 0),
	gsSP1Triangle( 0, 2, 4, 0),
	gsSP1Triangle( 3, 5, 1, 0),
	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

Gfx gfx_bom_eyeA[] = {
	gsSPDisplayList(gfx_bom_eye1),
	gs_Tani_LoadTextureImage2(bom_eye1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPDisplayList(gfx_bom_eye2),
	gsSPEndDisplayList() 
};


Gfx gfx_bom_eyeB[] = {
	gsSPDisplayList(gfx_bom_eye1),
	gs_Tani_LoadTextureImage2(bom_eye2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPDisplayList(gfx_bom_eye2),
	gsSPEndDisplayList() 
};


