/***************************************************************************************************
		Convert from NINGEN		(carry_eye) 																
****************************************************************************************************/
#define carry_eye_AMB_SCALE 0.4
#define ShapeColor_carry_eye(R,G,B) {{R*carry_eye_AMB_SCALE ,G*carry_eye_AMB_SCALE ,B*carry_eye_AMB_SCALE ,0 ,R*carry_eye_AMB_SCALE ,G*carry_eye_AMB_SCALE ,B*carry_eye_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_carry_eye[] = {
	ShapeColor_carry_eye(255,255,255),
};

static Vtx vtx_carry_eye_0[] = {
	{     33,    237,      0,     0,   480,  1016,    64,  101,   40,  255}, 
	{     27,    198,    107,     0,  1012,   932,    64,  101,   40,  255}, 
	{    196,    134,      0,     0,   480,   -66,    64,  101,   40,  255}, 
	{    163,    112,    107,     0,  1012,    22,    64,  101,   40,  255}, 
	{    196,    134,      0,     0,   480,   -66,    64,  101,  -41,  255}, 
	{     27,    198,   -106,     0,   -52,   928,    64,  101,  -41,  255}, 
	{     33,    237,      0,     0,   480,  1016,    64,  101,  -41,  255}, 
	{    163,    112,   -106,     0,   -52,    20,    64,  101,  -41,  255}, 
};

static Gfx gfx_carry_eye_0[] = {
	gs_Tani_LoadTextureImage2(boy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_carry_eye[0].l[0]),1 ),
	gsSPLight((&light_carry_eye[0].a   ),2 ),

	gsSPVertex(&vtx_carry_eye_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 2, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_carry_eye[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_carry_eye_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

