
/***************************************************************************************************
							      Funlike Data for Ultra64 Mario     							    
							                                     (bikkuri_button.n2u) 							    
****************************************************************************************************/

extern short bikkuri_button_info[] = {
/*------------------VertexData ---------------------------*/

	BGCHECKCODE_POINT,  8,
	  292,    0,  	  254,
	  292,    0, 	 -253,
	  292,  498-145, -253,
	 -291,    0, 	 -253,
	 -291,  498-145, -253,
	 -291,    0,  	  254,
	 -291,  498-145,  254,
	  292,  498-145,  254,

/*--------------------- BG Face Data ---------------------------*/


	BGCHECKCODE_NORMAL, 10,
	    0,    1,    2,
	    1,    3,    4,
	    1,    4,    2,
	    3,    5,    6,
	    3,    6,    4,
	    2,    4,    6,
	    0,    2,    7,
	    2,    6,    7,
	    5,    7,    6,
	    5,    0,    7,

	BGCHECKCODE_PLANEEND,


	BGCHECKCODE_ALLEND,
};



extern short bikkuri_dodai_info[] = {
/*------------------VertexData ---------------------------*/

	BGCHECKCODE_POINT,  8,
	  292,    0,    254,
	  292,    0,   -253,
	  292,  145,   -253,
	 -291,    0,   -253,
	 -291,  145,   -253,
	 -291,    0,	254,
	 -291,  145,	254,
	  292,  145,	254,

/*--------------------- BG Face Data ---------------------------*/


	BGCHECKCODE_NORMAL, 10,
	    0,    1,    2,
	    1,    3,    4,
	    1,    4,    2,
	    3,    5,    6,
	    3,    6,    4,
	    2,    4,    6,
	    0,    2,    7,
	    2,    6,    7,
	    5,    7,    6,
	    5,    0,    7,

	BGCHECKCODE_PLANEEND,


	BGCHECKCODE_ALLEND,
};

