#include "../../../i10n/assets/zh/titlebg1_zh.h"
#include "../../../i10n/assets/zh/titlebg2_zh.h"
#include "../../../i10n/assets/zh/titlebg3_zh.h"
#include "../../../i10n/assets/zh/titlebg4_zh.h"

#include "../../../i10n/assets/zh/gameover0_zh.h"
#include "../../../i10n/assets/zh/gameover1_zh.h"
#include "../../../i10n/assets/zh/gameover2_zh.h"
#include "../../../i10n/assets/zh/gameover3_zh.h"

unsigned short*	titleBG_A[] = {	 mario_title0_txt, mario_title1_txt, mario_title2_txt, mario_title3_txt	 };
unsigned short*	titleGm_O[] = {	 game_over_000_txt, game_over_001_txt, game_over_002_txt, game_over_003_txt	 };


static long long int	titleBG_dummy = 0 ;
