/***************************************************************************************************
		Convert from NINGEN		(button) 																
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_button(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_button[] = {
	ShapeColor_button(255,255,255),
};

#include "button_txt.h"

static Vtx vtx_button_0[] = {
	{   -163,   -122,      0,     0,     0,   990,   -74,    0,  102,  255}, 
	{   -122,    -81,     30,     0,   224,   820,   -74,    0,  102,  255}, 
	{   -163,    122,      0,     0,     0,     0,   -74,    0,  102,  255}, 
	{   -133,     92,     10,     0,   160,    96,     0,    0, -127,  255}, 
	{    133,     92,     10,     0,  1820,    96,     0,    0, -127,  255}, 
	{    133,    -92,     10,     0,  1820,   862,     0,    0, -127,  255}, 
	{   -133,    -92,     10,     0,   160,   862,     0,    0, -127,  255}, 
	{   -143,    102,      0,     0,    96,    54,    89,    0,  -89,  255}, 
	{   -133,     92,     10,     0,   160,    96,    89,    0,  -89,  255}, 
	{   -133,    -92,     10,     0,   160,   862,    89,    0,  -89,  255}, 
	{   -143,   -102,      0,     0,    96,   904,    89,    0,  -89,  255}, 
	{    133,     92,     10,     0,  1820,    96,     0,  -89,  -89,  255}, 
	{   -133,     92,     10,     0,   160,    96,     0,  -89,  -89,  255}, 
	{   -143,    102,      0,     0,    96,    54,     0,  -89,  -89,  255}, 
	{    143,    102,      0,     0,  1884,    54,     0,  -89,  -89,  255}, 
	{    143,   -102,      0,     0,  1884,   904,   -89,    0,  -89,  255}, 
	{    133,    -92,     10,     0,  1820,   862,   -89,    0,  -89,  255}, 
	{    133,     92,     10,     0,  1820,    96,   -89,    0,  -89,  255}, 
	{    143,    102,      0,     0,  1884,    54,   -89,    0,  -89,  255}, 
	{   -143,   -102,      0,     0,    96,   904,     0,   89,  -89,  255}, 
	{   -133,    -92,     10,     0,   160,   862,     0,   89,  -89,  255}, 
	{    133,    -92,     10,     0,  1820,   862,     0,   89,  -89,  255}, 
	{    143,   -102,      0,     0,  1884,   904,     0,   89,  -89,  255}, 
	{    163,    122,      0,     0,  2012,     0,     0,    0, -127,  255}, 
	{    143,    102,      0,     0,  1884,    54,     0,    0, -127,  255}, 
	{   -143,    102,      0,     0,    96,    54,     0,    0, -127,  255}, 
	{   -163,    122,      0,     0,     0,     0,     0,    0, -127,  255}, 
	{    163,   -122,      0,     0,  2012,   990,     0,    0, -127,  255}, 
	{    143,   -102,      0,     0,  1884,   904,     0,    0, -127,  255}, 
	{   -143,   -102,      0,     0,    96,   904,     0,    0, -127,  255}, 
	{   -163,   -122,      0,     0,     0,   990,     0,    0, -127,  255}, 
	{    163,    122,      0,     0,  2012,     0,    74,    0,  102,  255}, 
	{    122,     81,     30,     0,  1756,   138,    74,    0,  102,  255}, 
	{    163,   -122,      0,     0,  2012,   990,    74,    0,  102,  255}, 
	{   -122,     81,     30,     0,   224,   138,     0,    0,  127,  255}, 
	{   -122,    -81,     30,     0,   224,   820,     0,    0,  127,  255}, 
	{    122,    -81,     30,     0,  1756,   820,     0,    0,  127,  255}, 
	{   -163,   -122,      0,     0,     0,   990,     0,  -74,  102,  255}, 
	{    163,   -122,      0,     0,  2012,   990,     0,  -74,  102,  255}, 
	{   -122,    -81,     30,     0,   224,   820,     0,  -74,  102,  255}, 
	{    122,    -81,     30,     0,  1756,   820,     0,  -74,  102,  255}, 
	{   -163,    122,      0,     0,     0,     0,     0,   74,  102,  255}, 
	{   -122,     81,     30,     0,   224,   138,     0,   74,  102,  255}, 
	{    163,    122,      0,     0,  2012,     0,     0,   74,  102,  255}, 
	{    122,     81,     30,     0,  1756,   138,     0,   74,  102,  255}, 
	{    122,     81,     30,     0,  1756,   138,     0,    0,  127,  255}, 
	{   -122,    -81,     30,     0,   224,   820,   -74,    0,  102,  255}, 
	{   -122,     81,     30,     0,   224,   138,   -74,    0,  102,  255}, 
	{   -163,    122,      0,     0,     0,     0,   -74,    0,  102,  255}, 
	{    122,     81,     30,     0,  1756,   138,    74,    0,  102,  255}, 
	{    122,    -81,     30,     0,  1756,   820,    74,    0,  102,  255}, 
	{    163,   -122,      0,     0,  2012,   990,    74,    0,  102,  255}, 
};

static Gfx gfx_button_0[] = {

	gsSPLight((&light_button[0].l[0]),1 ),
	gsSPLight((&light_button[0].a   ),2 ),

	gsSPVertex(&vtx_button_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 3, 5, 6, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 7, 9,10, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(11,13,14, 0),
	gsSPVertex(&vtx_button_0[15], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 2, 3, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 4, 6, 7, 0),
	gsSP1Triangle( 8, 9,10, 0),
	gsSP1Triangle( 8,10,11, 0),
	gsSP1Triangle( 8,12,13, 0),
	gsSP1Triangle( 8,13, 9, 0),
	gsSP1Triangle(11,10,14, 0),
	gsSP1Triangle(11,14,15, 0),
	gsSP1Triangle(14,13,12, 0),
	gsSP1Triangle(14,12,15, 0),
	gsSPVertex(&vtx_button_0[31], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 7, 8, 0),
	gsSP1Triangle( 7, 9, 8, 0),
	gsSP1Triangle(10,11,12, 0),
	gsSP1Triangle(11,13,12, 0),
	gsSP1Triangle(14, 3, 5, 0),
	gsSPVertex(&vtx_button_0[46],  6, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_button1[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),
	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
	gsSPEndDisplayList() 
};

static Gfx gfx_button2[] = {
	gsSPDisplayList(gfx_button_0),
	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

/*------------------------------------------------------------------------------------------------*/

Gfx gfx_aka_button[] = {
	gsSPDisplayList(gfx_button1),
	gs_Tani_LoadTextureImage2(sel_aka_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
	gsSPDisplayList(gfx_button2),
	gsSPEndDisplayList() 
};

Gfx gfx_ao_button[] = {
	gsSPDisplayList(gfx_button1),
	gs_Tani_LoadTextureImage2(sel_ao_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
	gsSPDisplayList(gfx_button2),
	gsSPEndDisplayList() 
};

Gfx gfx_ki_button[] = {
	gsSPDisplayList(gfx_button1),
	gs_Tani_LoadTextureImage2(sel_ki_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
	gsSPDisplayList(gfx_button2),
	gsSPEndDisplayList() 
};

Gfx gfx_midori_button[] = {
	gsSPDisplayList(gfx_button1),
	gs_Tani_LoadTextureImage2(sel_midori_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
	gsSPDisplayList(gfx_button2),
	gsSPEndDisplayList() 
};

Gfx gfx_momo_button[] = {
	gsSPDisplayList(gfx_button1),
	gs_Tani_LoadTextureImage2(sel_midori_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
	gsSPDisplayList(gfx_button2),
	gsSPEndDisplayList() 
};


