/********************************************************************************
	headers.h: Ultra 64 MARIO Brothers include file

	Copyright (c) 1995-1997 Nintendo co., ltd.  All rights reserved

	May 27, 1997
 ********************************************************************************/

#ifndef	HEADERS_H
#define	HEADERS_H

#define	UMARIO_PROGRAM

#ifndef ASSEMBLER


#include <ultra64.h>
#include "include/gex.h"

#include "include/project.h"
#include "include/basis.h"
#include "include/debug.h"

#include "include/democamera.h"

#include "include/math.h"
#include "include/memory.h"

#include "include/system.h"
#include "include/mtrmain.h"
#include "include/gfxmain.h"
#include "audio/main_inc.h"
#include "audio/audio_music.h"
#include "include/audmain.h"


#include "include/hierarchy.h"
#include "include/maplang.h"
#include "include/shapedef.h"
#include "include/funlike.h"
#include "include/tagfile.h"

#include "include/pathmacs.h"
#include "include/ymacs.h"
#include "include/yvars.h"
#include "include/ystruct.h"
#include "include/yalcs.h"
#include "include/yextern.h"
#include "include/tagdecode.h"

#include "include/wenemy.h"

#include "include/wipe.h"
#include "include/shade.h"
#include "include/bgdraw3.h"
#include "include/water.h"
#include "include/areamap.h"
#include "include/wave.h"
#include "include/tutil.h"

#include "include/dprint.h"
#include "include/messnum.h"
#include "include/ienemy.h"

#include "include/camera.h"
#include "include/scene.h"
#include "include/seqlang.h"
#include "include/callback.h"
#include "include/player.h"
#include "include/shapename.h"


#include "include/skin.h"

#else

#include "include/project.h"
#include "include/memory.h"
#include "include/seqlang.h"
#include "include/messnum.h"

#include "audio/audio_music.h"

#include "include/pathmacs.h"
#include "include/shapename.h"

#endif
#endif
