/********************************************************************************
						Ultra 64 MARIO Brothers

				mario u-turn junmp ending animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							August 23, 1995
 ********************************************************************************/

#include "../headers.h"


static short mario_U_roll_end_prm[]={
	    0,  166,  151,  132,  120,  127,  141,  154,
	  162,  169,  171,    0,    0,    0,    0,    0,
	    0,    0,    0,    0,    0,16383,  785,  633,
	  495,  371,  263,  171,   98,   44,   11,    0,
	-1250,-1330,-1404,-1470,-1528,-1577,-1616,-1645,
	-1662,-1668,-5459,-5317,-5188,-5072,-4970,-4885,
	-4817,-4766,-4735,-4724,-9999,-10687,-11329,-11915,
	-12436,-12883,-13246,-13517,-13686,-13745,-25222,-22253,
	-18909,-15384,-11870,-8563,-5654,-3337,-1805,-1251,
	-12820,-12725,-12582,-12406,-12213,-12019,-11840,-11693,
	-11593,-11556,10810, 8158, 5135, 1925,-1290,-4331,
	-7012,-9153,-10571,-11084,-3994,-3753,-3532,-3335,
	-3162,-3016,-2900,-2814,-2761,-2743,-10797,-11449,
	-12059,-12617,-13115,-13542,-13891,-14151,-14314,-14371,
	22105,19487,16568,13509,10474, 7626, 5127, 3140,
	 1829, 1355,11322,11296,11274,11257,11245,11235,
	11229,11225,11223,11222, 7232, 4710, 1875,-1110,
	-4084,-6883,-9343,-11303,-12598,-13066,  895, -116,
	-1464,-2276,-2097,-1673,-1127, -583, -166,    0,
	  233, -226, -657, -898, -846, -718, -552, -386,
	 -259, -208,-16886,-19311,-20345,-20444,-19484,-18133,
	-16643,-15267,-14257,-13864,10085,14255,17645,19122,
	17716,15452,12828,10340, 8483, 7754,  574, 2755,
	 4557, 5757, 6205, 6522, 6729, 6850, 6907, 6921,
	 1048, 2492, 4550, 5917, 5973, 5743, 5349, 4915,
	 4565, 4420,-27644,-28708,-29852,-30127,-28852,-27065,
	-25100,-23285,-21954,-21436, -239,  964, 2410, 3219,
	 2897, 2277, 1519,  781,  221,    0,    2,  393,
	  698,  839,  743,  578,  383,  195,   55,    0,
	-17005,-19562,-21221,-21881,-21229,-20174,-18949,-17785,
	-16917,-16576,10466,14580,17791,19227,18069,16150,
	13903,11761,10157, 9527, -863,-4236,-7617,-9896,
	-10513,-10814,-10891,-10833,-10732,-10678, -973,-2876,
	-5305,-6885,-6939,-6653,-6175,-5651,-5229,-5055,
	-27990,-28592,-28223,-27362,-25917,-24144,-22307,-20668,
	-19492,-19042,-32767,-32767,16753,-16545,-32767,-32767,
	16753,-16545,  239,  213,   79,    0,    0,    0,
	    0,    0,    0,    0,  131,  116,   43,    0,
	    0,    0,    0,    0,    0,    0, 5002, 5112,
	 4861, 4392, 3629, 2540, 1333,  215, -606, -926,
	  -24,  -21,   -8,    0,    0,    0,    0,    0,
	    0,    0,  -35,  -31,  -11,    0,    0,    0,
	    0,    0,    0,    0, 4064, 4065, 3854, 3640,
	 3430, 3131, 2800, 2493, 2268, 2180,-32350,-32396,
	-32628,-32767,-32767,-32767,-32767,-32767,-32767,-32767,
	   28,   25,    9,    0,    0,    0,    0,    0,
	    0,    0,11650,11648,12189,12732,13256,14003,
	14832,15599,16163,16383
};
static short mario_U_roll_end_tbl[]={
	    1,    0,	/* chn14_2translate x */
	   10,    1,	/* chn14_2 translate y */
	   10,   11,	/* chn14_2 translate z */
	    1,    0,	/* chn14_2 rotate x */
	    1,   21,	/* chn14_2 rotate y */
	    1,    0,	/* chn14_2 rotate z */
	   10,  350,	/* <m_waist>1_3 rotate x */
	   10,  360,	/* <m_waist>1_3 rotate y */
	   10,  370,	/* <m_waist>1_3 rotate z */
	   10,  320,	/* <m_body>1 rotate x */
	   10,  330,	/* <m_body>1 rotate y */
	   10,  340,	/* <m_body>1 rotate z */
	   10,  290,	/* <m_head>2 rotate x */
	   10,  300,	/* <m_head>2 rotate y */
	   10,  310,	/* <m_head>2 rotate z */

	    1,  286,	/* chn6 rotate x */
	    1,  287,	/* chn6 rotate y */
	    1,  288,	/* chn6 rotate z */
	   10,   62,	/* <m_larmA>1 rotate x */
	   10,   72,	/* <m_larmA>1 rotate y */
	   10,   82,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	   10,   52,	/* <m_larmB>1 rotate z */
	   10,   22,	/* <m_lhand>1 rotate x */
	   10,   32,	/* <m_lhand>1 rotate y */
	   10,   42,	/* <m_lhand>1 rotate z */

	    1,  282,	/* chn10 rotate x */
	    1,  283,	/* chn10 rotate y */
	    1,  284,	/* chn10 rotate z */
	   10,  112,	/* <m_rarmA>1 rotate x */
	   10,  122,	/* <m_rarmA>1 rotate y */
	   10,  132,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	   10,  102,	/* <m_rarmB>1 rotate z */
	    1,    0,	/* <m_rhand>1 rotate x */
	    1,    0,	/* <m_rhand>1 rotate y */
	   10,   92,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  285,	/* chn15 rotate z */
	   10,  252,	/* <m_llegA>1 rotate x */
	   10,  262,	/* <m_llegA>1 rotate y */
	   10,  272,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	   10,  242,	/* <m_llegB>1 rotate z */
	   10,  212,	/* <m_ltoot>1 rotate x */
	   10,  222,	/* <m_ltoot>1 rotate y */
	   10,  232,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  289,	/* chn17 rotate z */
	   10,  182,	/* <m_rlegA>1 rotate x */
	   10,  192,	/* <m_rlegA>1 rotate y */
	   10,  202,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	   10,  172,	/* <m_rlegB>1 rotate z */
	   10,  142,	/* <m_rfoot>1 rotate x */
	   10,  152,	/* <m_rfoot>1 rotate y */
	   10,  162,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioUJumpEnd = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	10,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_U_roll_end_prm,
	mario_U_roll_end_tbl
};
