/********************************************************************************
						Ultra 64 MARIO Brothers

					mario swim take end animation data

			Copyright 1996 Nintendo co., ltd.  All rights reserved

							February 1, 1996
 ********************************************************************************/

#include "../headers.h"


static short mario_swim_hold_end_prm[]={
	    0,  189,16383,-5059,-4974,-4640,-4117,-3467,
	-2750,-2027,-1358, -805, -429, -290,-3447,-3249,
	-2954,-2589,-2183,-1763,-1357, -993, -699, -502,
	 -430,-7640,-7970,-8309,-8649,-8978,-9286,-9561,
	-9794,-9973,-10089,-10130,-3273,-3432,-3902,-4606,
	-5466,-6406,-7348,-8216,-8931,-9416,-9595,-21916,
	-20048,-18501,-17171,-15959,-14763,-13481,-11925,-10358,
	-9354,-9486,-30299,-32280,31110,28966,26984,25327,
	24158,24080,25097,26466,27443,-11174,-10645,-9249,
	-7294,-5087,-2935,-1146,  984, 3607, 5584, 5774,
	11766,11267,10553, 9687, 8733, 7753, 6811, 5968,
	 5288, 4834, 4669, 8194, 7857, 7498, 7130, 6767,
	 6422, 6109, 5843, 5635, 5501, 5453,-1559,-2045,
	-2657,-3354,-4094,-4834,-5534,-6151,-6644,-6970,
	-7088,-5392,-5551,-5869,-6305,-6818,-7366,-7908,
	-8401,-8805,-9078,-9178,-18356,-19333,-20466,-21704,
	-23000,-24303,-25566,-27149,-29003,-30463,-30864, 2306,
	  154,-1949,-3941,-5759,-7338,-8615,-9156,-8864,
	-8173,-7520,21240,22651,24236,25927,27657,29359,
	30964,32712,-30965,-29478,-28839,  544,  562,  564,
	  551,  529,  500,  469,  439,  412,  394,  387,
	  305,  321,  340,  361,  382,  403,  422,  439,
	  452,  460,  464,-2166,-1832,-1912,-2317,-2956,
	-3742,-4585,-5395,-6085,-6564,-6743, 4574, 4253,
	 4237, 4464, 4869, 5387, 5955, 6509, 6984, 7316,
	 7441, 4270, 4099, 3841, 3513, 3132, 2714, 2116,
	 1312,  496, -135, -390, 4266, 4408, 4565, 4681,
	 4701, 4569, 4126, 3397, 2604, 1965, 1704,-14559,
	-14225,-14054,-13989,-13978,-13965,-14026,-14219,-14460,
	-14666,-14753,  -82,  -90,  -92,  -89,  -83,  -75,
	  -65,  -56,  -47,  -42,  -39, -285, -293, -298,
	 -300, -300, -298, -295, -292, -289, -287, -286,
	-4221,-3771,-3625,-3723,-4004,-4408,-4874,-5342,
	-5751,-6041,-6151, 3036, 2794, 2916, 3320, 3927,
	 4659, 5436, 6178, 6807, 7242, 7405,-5736,-5560,
	-5225,-4770,-4235,-3661,-2839,-1717, -574,  315,
	  673,-3959,-4058,-4203,-4319,-4331,-4165,-3648,
	-2819,-1922,-1205, -911,-14257,-13831,-13630,-13582,
	-13614,-13654,-13827,-14211,-14663,-15040,-15197,25052,
	22852,20473,18012,15565,13230,11102, 9279, 7857,
	 6933, 6603,-32703,-32685,-32666,-32646,-32625,-32606,
	-32589,-32574,-32562,-32555,-32552,18593,19118,19685,
	20272,20856,21413,21921,22356,22695,22915,22994,
	-16545,-25277,-23234,-21025,-18739,-16467,-14298,-12323,
	-10630,-9309,-8451,-8145,32329,32209,32080,31947,
	31814,31687,31572,31473,31396,31346,31328,18688,
	19216,19787,20377,20964,21525,22035,22473,22814,
	23036,23115,-16545, -246, -151,   75,  220,  253,
	  284,  312,  336,  354,  365,  369,  227,  333,
	  394,  485,  632,  802,  978, 1143, 1282, 1377,
	 1412,-10511,-10751,-10971,-11158,-11330,-11506,-11676,
	-11828,-11950,-12032,-12061, -132, -295, -481, -679,
	 -881,-1077,-1258,-1415,-1538,-1619,-1648, -324,
	 -538, -659, -702, -685, -625, -539, -442, -352,
	 -286, -260,  525,  733, 1085, 1541, 2063, 2612,
	 3149, 3634, 4029, 4294, 4391,   20,   46,   76,
	  107,  139,  171,  200,  225,  244,  257,  262,
	   13,   30,   49,   70,   91,  111,  130,  146,
	  159,  167,  170,30043,29996,29772,29414,28965,
	28468,27965,27499,27114,26851,26754
};
static short mario_swim_hold_end_tbl[]={
	    1,    0,	/* chn14_2_3translate x */
	    1,    1,	/* chn14_2_3 translate y */
	    1,    0,	/* chn14_2_3 translate z */
	    1,    0,	/* chn14_2_3 rotate x */
	    1,    2,	/* chn14_2_3 rotate y */
	    1,    0,	/* chn14_2_3 rotate z */
	   11,  445,	/* <m_waist>1_3 rotate x */
	   11,  456,	/* <m_waist>1_3 rotate y */
	   11,  467,	/* <m_waist>1_3 rotate z */
	   11,  412,	/* <m_body>1 rotate x */
	   11,  423,	/* <m_body>1 rotate y */
	   11,  434,	/* <m_body>1 rotate z */
	   11,  379,	/* <m_head>2 rotate x */
	   11,  390,	/* <m_head>2 rotate y */
	   11,  401,	/* <m_head>2 rotate z */

	   11,  345,	/* chn6 rotate x */
	   11,  356,	/* chn6 rotate y */
	   11,  367,	/* chn6 rotate z */
	   11,   47,	/* <m_larmA>1 rotate x */
	   11,   58,	/* <m_larmA>1 rotate y */
	   11,   69,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	   11,   36,	/* <m_larmB>1 rotate z */
	   11,    3,	/* <m_rhand2>2 rotate x */
	   11,   14,	/* <m_rhand2>2 rotate y */
	   11,   25,	/* <m_rhand2>2 rotate z */

	   11,  311,	/* chn10 rotate x */
	   11,  322,	/* chn10 rotate y */
	   11,  333,	/* chn10 rotate z */
	   11,  124,	/* <m_rarmA>1 rotate x */
	   11,  135,	/* <m_rarmA>1 rotate y */
	   11,  146,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	   11,  113,	/* <m_rarmB>1 rotate z */
	   11,   80,	/* <m_rhand2>1 rotate x */
	   11,   91,	/* <m_rhand2>1 rotate y */
	   11,  102,	/* <m_rhand2>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  344,	/* chn15 rotate z */
	   11,  278,	/* <m_llegA>1 rotate x */
	   11,  289,	/* <m_llegA>1 rotate y */
	   11,  300,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	   11,  267,	/* <m_llegB>1 rotate z */
	   11,  234,	/* <m_ltoot>1 rotate x */
	   11,  245,	/* <m_ltoot>1 rotate y */
	   11,  256,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  378,	/* chn17 rotate z */
	   11,  201,	/* <m_rlegA>1 rotate x */
	   11,  212,	/* <m_rlegA>1 rotate y */
	   11,  223,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	   11,  190,	/* <m_rlegB>1 rotate z */
	   11,  157,	/* <m_rfoot>1 rotate x */
	   11,  168,	/* <m_rfoot>1 rotate y */
	   11,  179,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSwimTakeEnd = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	11,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_swim_hold_end_prm,
	mario_swim_hold_end_tbl
};
