/********************************************************************************
						Ultra 64 MARIO Brothers

				   mario squat kick end animation data

			Copyright 1996 Nintendo co., ltd.  All rights reserved

							January 23, 1996
 ********************************************************************************/

#include "../headers.h"


static short mario_squat_Zkick_end_prm[]={
	    0,   54,16383,  261,  180,  107,   42,  -12,
	  -57,  -90, -110, -118, -576, -764, -953,-1136,
	-1304,-1449,-1563,-1638,-1664,-4492,-4383,-4285,
	-4198,-4125,-4065,-4022,-3994,-3985,-4995,-6056,
	-7089,-8059,-8931,-9671,-10243,-10612,-10742,32701,
	-31069,-29442,-27980,-26716,-25679,-24900,-24410,-24240,
	-8064,-9034,-9964,-10827,-11595,-12239,-12734,-13051,
	-13163,18815,18882,18953,19024,19090,19149,19196,
	19226,19238,  -61,  -75,  -76,  -67,  -52,  -34,
	  -17,   -5,    0, -787, -696, -580, -450, -319,
	 -196,  -95,  -25,    0,-4207,-4350,-4465,-4556,
	-4623,-4672,-4703,-4719,-4724,-4469,-5331,-6184,
	-6995,-7732,-8361,-8851,-9169,-9282,25555,22962,
	20537,18334,16410,14818,13613,12850,12583, 8338,
	 9169, 9965,10703,11359,11910,12332,12603,12698,
	11505,10493, 9533, 8652, 7874, 7226, 6731, 6416,
	 6305,   32,   31,   31,   30,   29,   28,   28,
	   28,   27,  264,  313,  368,  424,  479,  528,
	  567,  594,  603,-14283,-14175,-14055,-13930,-13809,
	-13700,-13611,-13552,-13531,20182,18208,15551,12503,
	 9356, 6400, 3928, 2230, 1600,  396,  346,  280,
	  205,  129,   57,   -2,  -43,  -59,  758,  589,
	  409,  226,   52, -100, -223, -305, -335,-25199,
	-25038,-24997,-25045,-25153,-25289,-25423,-25526,-25567,
	 -141,  -93,  -43,    5,   50,   90,  121,  142,
	  149, -207, -214, -221, -228, -234, -239, -244,
	 -246, -247,-14475,-14325,-14141,-13938,-13734,-13546,
	-13390,-13285,-13246,    0,  174,  488,  893, 1338,
	 1772, 2144, 2405, 2503,-1714,-1491,-1227, -943,
	 -662, -405, -194,  -52,    0,  433,  464,  448,
	  399,  329,  252,  180,  128,  108,-15698,-16481,
	-17647,-19044,-20524,-21936,-23130,-23956,-24265,-32767,
	-32767,16753,-16545,-32767,-32767,16753,-16545,   67,
	   68,   68,   67,   61,   47,   26,    8,    0,
	  220,  359,  514,  658,  764,  818,  837,  837,
	  834,10960,10129, 9131, 8153, 7386, 6858, 6476,
	 6244, 6165,  119,  118,  104,   86,   64,   41,
	   20,    5,    0, -348, -540, -721, -772, -805,
	 -823, -832, -834, -834,-3806, -766, 2745, 3693,
	 4345, 4758, 4984, 5080, 5100,    0,  817,  -32,
	 -330, 1150, 3242, 5405, 7099, 7784
};
static short mario_squat_Zkick_end_tbl[]={
	    1,    0,	/* chn14_3_1_4translate x */
	    1,    1,	/* chn14_3_1_4 translate y */
	    1,    0,	/* chn14_3_1_4 translate z */
	    1,    0,	/* chn14_3_1_4 rotate x */
	    1,    2,	/* chn14_3_1_4 rotate y */
	    1,    0,	/* chn14_3_1_4 rotate z */
	    1,    0,	/* <m_waist>1_3 rotate x */
	    1,    0,	/* <m_waist>1_3 rotate y */
	    9,  317,	/* <m_waist>1_3 rotate z */
	    9,  290,	/* <m_body>1 rotate x */
	    9,  299,	/* <m_body>1 rotate y */
	    9,  308,	/* <m_body>1 rotate z */
	    9,  263,	/* <m_head>2 rotate x */
	    9,  272,	/* <m_head>2 rotate y */
	    9,  281,	/* <m_head>2 rotate z */

	    1,  259,	/* chn6 rotate x */
	    1,  260,	/* chn6 rotate y */
	    1,  261,	/* chn6 rotate z */
	    9,   39,	/* <m_larmA>1 rotate x */
	    9,   48,	/* <m_larmA>1 rotate y */
	    9,   57,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	    9,   30,	/* <m_larmB>1 rotate z */
	    9,    3,	/* <m_lhand>1 rotate x */
	    9,   12,	/* <m_lhand>1 rotate y */
	    9,   21,	/* <m_lhand>1 rotate z */

	    1,  255,	/* chn10 rotate x */
	    1,  256,	/* chn10 rotate y */
	    1,  257,	/* chn10 rotate z */
	    9,  102,	/* <m_rarmA>1 rotate x */
	    9,  111,	/* <m_rarmA>1 rotate y */
	    9,  120,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	    9,   93,	/* <m_rarmB>1 rotate z */
	    9,   66,	/* <m_rhand>1 rotate x */
	    9,   75,	/* <m_rhand>1 rotate y */
	    9,   84,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  258,	/* chn15 rotate z */
	    9,  228,	/* <m_llegA>1 rotate x */
	    9,  237,	/* <m_llegA>1 rotate y */
	    9,  246,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    9,  219,	/* <m_llegB>1 rotate z */
	    9,  192,	/* <m_ltoot>1 rotate x */
	    9,  201,	/* <m_ltoot>1 rotate y */
	    9,  210,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  262,	/* chn17 rotate z */
	    9,  165,	/* <m_rlegA>1 rotate x */
	    9,  174,	/* <m_rlegA>1 rotate y */
	    9,  183,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    9,  156,	/* <m_rlegB>1 rotate z */
	    9,  129,	/* <m_rfoot>1 rotate x */
	    9,  138,	/* <m_rfoot>1 rotate y */
	    9,  147,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSquatKickEnd = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 1,							/* start frame     	 */
	 0,							/* loop frame		 */
	 9,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_squat_Zkick_end_prm,
	mario_squat_Zkick_end_tbl
};
