/********************************************************************************
						Ultra 64 MARIO Brothers

				 mario spin jumping end animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

						   September 19, 1995
 ********************************************************************************/

#include "../headers.h"


static short mario_revolving_jump_end_prm[]={
	    0,  170,16383, -118, -113, -103,  -87,  -68,
	  -49,  -30,  -14,   -4,    0,-1664,-1664,-1665,
	-1665,-1666,-1667,-1667,-1668,-1668,-1668,-3985,
	-4010,-4078,-4177,-4293,-4416,-4533,-4631,-4699,
	-4724,-1564,-1982,-3101,-4722,-6643,-8665,-10587,
	-12208,-13327,-13745,-49623,-47965,-43519,-37082,-29452,
	-21423,-13792,-7356,-2910,-1251,-18716,-18471,-17812,
	-16860,-15730,-14542,-13412,-12460,-11802,-11556,37408,
	35745,31288,24836,17186, 9137, 1487,-4965,-9421,
	-11084,-4724,-4656,-4474,-4211,-3898,-3569,-3257,
	-2993,-2811,-2743,-1251,-1701,-2907,-4652,-6722,
	-8900,-10969,-12715,-13921,-14371,20178,19533,17803,
	15298,12329, 9205, 6235, 3731, 2001, 1355,13812,
	13723,13485,13141,12732,12302,11894,11549,11311,
	11222, 6977, 6289, 4447, 1780,-1381,-4708,-7870,
	-10537,-12379,-13066,  486,  470,  425,  360,  283,
	  203,  126,   61,   16,    0,  358,  338,  286,
	  211,  121,   27,  -61, -137, -189, -208,-4240,
	-4570,-5455,-6735,-8254,-9851,-11369,-12649,-13534,
	-13864, 1600, 1811, 2376, 3195, 4166, 5187, 6158,
	 6977, 7543, 7754, -279,  -33,  628, 1587, 2723,
	 3918, 5054, 6012, 6674, 6921, -193,  -35,  388,
	 1002, 1730, 2496, 3224, 3838, 4262, 4420,-17326,
	-17467,-17845,-18392,-19040,-19722,-20370,-20917,-21295,
	-21436,  -98,  -95,  -85,  -72,  -57,  -41,  -25,
	  -12,   -3,    0, -272, -262, -237, -201, -158,
	 -113,  -70,  -34,   -9,    0,-3960,-4392,-5552,
	-7231,-9221,-11315,-13305,-14984,-16143,-16576, 1355,
	 1636, 2387, 3474, 4763, 6119, 7408, 8495, 9246,
	 9527,   64, -303,-1291,-2720,-4415,-6198,-7893,
	-9322,-10309,-10678,   86,  -89, -562,-1246,-2057,
	-2911,-3722,-4406,-4879,-5055,-17197,-17261,-17430,
	-17676,-17967,-18273,-18564,-18809,-18979,-19042,32767,
	32767,16753,-16545,32767,32767,16753,-16545,-2804,
	-2739,-2567,-2317,-2021,-1709,-1413,-1163, -991,
	 -926, -218, -136,   83,  403,  781, 1179, 1558,
	 1877, 2097, 2180,16383,16389,16403,16425,16451,
	16477,16503,16525,16539,16545
};
static short mario_revolving_jump_end_tbl[]={
	    1,    0,	/* chn14translate x */
	    1,    1,	/* chn14 translate y */
	    1,    0,	/* chn14 translate z */
	    1,    0,	/* chn14 rotate x */
	    1,    2,	/* chn14 rotate y */
	    1,    0,	/* chn14 rotate z */
	    1,    0,	/* <m_waist>1_3 rotate x */
	    1,    0,	/* <m_waist>1_3 rotate y */
	   10,  291,	/* <m_waist>1_3 rotate z */
	    1,    0,	/* <m_body>1 rotate x */
	    1,    0,	/* <m_body>1 rotate y */
	   10,  281,	/* <m_body>1 rotate z */
	    1,    0,	/* <m_head>2 rotate x */
	    1,    0,	/* <m_head>2 rotate y */
	   10,  271,	/* <m_head>2 rotate z */

	    1,  267,	/* chn6 rotate x */
	    1,  268,	/* chn6 rotate y */
	    1,  269,	/* chn6 rotate z */
	   10,   43,	/* <m_larmA>1 rotate x */
	   10,   53,	/* <m_larmA>1 rotate y */
	   10,   63,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	   10,   33,	/* <m_larmB>1 rotate z */
	   10,    3,	/* <m_lhand>1 rotate x */
	   10,   13,	/* <m_lhand>1 rotate y */
	   10,   23,	/* <m_lhand>1 rotate z */

	    1,  263,	/* chn10 rotate x */
	    1,  264,	/* chn10 rotate y */
	    1,  265,	/* chn10 rotate z */
	   10,   93,	/* <m_rarmA>1 rotate x */
	   10,  103,	/* <m_rarmA>1 rotate y */
	   10,  113,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	   10,   83,	/* <m_rarmB>1 rotate z */
	    1,    0,	/* <m_rhand>1 rotate x */
	    1,    0,	/* <m_rhand>1 rotate y */
	   10,   73,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  266,	/* chn15 rotate z */
	   10,  233,	/* <m_llegA>1 rotate x */
	   10,  243,	/* <m_llegA>1 rotate y */
	   10,  253,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	   10,  223,	/* <m_llegB>1 rotate z */
	   10,  193,	/* <m_ltoot>1 rotate x */
	   10,  203,	/* <m_ltoot>1 rotate y */
	   10,  213,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  270,	/* chn17 rotate z */
	   10,  163,	/* <m_rlegA>1 rotate x */
	   10,  173,	/* <m_rlegA>1 rotate y */
	   10,  183,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	   10,  153,	/* <m_rlegB>1 rotate z */
	   10,  123,	/* <m_rfoot>1 rotate x */
	   10,  133,	/* <m_rfoot>1 rotate y */
	   10,  143,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSpinJpEnd = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	10,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_revolving_jump_end_prm,
	mario_revolving_jump_end_tbl
};
