/********************************************************************************
						Ultra 64 MARIO Brothers

				   mario sliding kick animation data

			Copyright 1996 Nintendo co., ltd.  All rights reserved

							February 6, 1996
 ********************************************************************************/

#include "../headers.h"


static short mario_sliding_kick_prm[]={
	    0,  -12,    8,   -8,  -13,  -14,   -9,   -2,
	    0,  141,  123,  128,  151,  156,  134,   95,
	   74,  -35,16383,-6852,-7582,-9288,-11137,-12345,
	-12277,-11568,-11332,-5592,-5766,-6116,-6471,-6383,
	-5296,-3766,-3006,-6960,-4830,-3136,-1573, -802,
	-1502,-2994,-3901,-6730,-10538,-9858,-8380,-7588,
	-8388,-9875,-10821,-6877,-10237,-8325,-2112, 6263,
	 -856,-6271,-5993,-7884,-1040, 1043,-5721,-11170,
	-7104,-6410,-6406,-8775,-5297, 2826, 3839,  522,
	 2539, 6274, 6000,-13872,-12991,-8793,-8894,-11683,
	-11978,-10085,-7957, 2642, 4704, 6124, 5658, 2114,
	  215,  572, 1013,-11484,-10250,-9410,-9176,-11398,
	-8931,-8283,-7610,-12207,-12474,-8529,-13380,-12366,
	-12800,-12726,-12634,-14640,-13780,-16422,30223,17770,
	22825,20362,18848, 8074, 9035, 8452,14615,11166,
	 5345, 4987, 5754,-30831,-27427,-25786,22603, 5862,
	 8021, 8681, 8999,  -70,  -49,  -79, -138, -169,
	 -124,  -52,   -8, -199, -207, -197, -151, -120,
	 -143, -183, -208,-10294,-11358,-9746,-5980,-3826,
	-6452,-10711,-13318, 8859,15463,20289,12877, 5637,
	 4168, 4652, 5637,-5312,-3020, -580, 2118, 2905,
	 2560, 2015, 1653,  117,-1868,-2085,-2964, -771,
	 -613, -822, -771,-9722,-11315,-14141,-19484,-22498,
	-22646,-22291,-22498,-1402,-1376,-1384,-1406,-1408,
	-1364,-1300,-1270,  311,  453,  488,  457,  328,
	  -16, -460, -691,-15365,-14331,-14057,-14242,-15172,
	-17717,-21007,-22722,22734,24406,24966,25060,25079,
	25206,25258,25079,  733,  775,  782,  745,  560,
	   25, -658, -995,-5274,-5367,-5017,-4476,-4192,
	-4473,-5010,-5322,-27491,-23596,-22048,-21598,-22123,
	-24268,-27388,-29421,-32767,-32767,16753,-16545,-32767,
	-32767,16753,-16545, 9120,10371,13412, 7631, 4559,
	 4281, 4515, 4559,-1136,-2638,-2931,-3611,-2910,
	-2872,-2952,-2910,-10435,-3749, 2622, 6250, 6680,
	 6949, 7147, 6680,-4172,-4219,-3979,-2210,-3269,
	-3432,-3418,-3269,  740,-2207,-5259,-3192, -844,
	 -595, -737, -844,10110, 5820, 1740, 1834, 4611,
	 4795, 4517, 4611,-6987,-13505,-16486,-15921,-11387,
	-8183,-5305,-3668,10414, 9475, 6384, 4565, 2191,
	 1070,  212, -204,15387, 7741, 3978, 3269, 2621,
	 2585, 2699, 3395
};
static short mario_sliding_kick_tbl[]={
	    8,    1,	/* chn14_3_1translate x */
	    8,    9,	/* chn14_3_1 translate y */
	    1,   17,	/* chn14_3_1 translate z */
	    1,    0,	/* chn14_3_1 rotate x */
	    1,   18,	/* chn14_3_1 rotate y */
	    1,    0,	/* chn14_3_1 rotate z */
	    8,  299,	/* <m_waist>1_3 rotate x */
	    8,  307,	/* <m_waist>1_3 rotate y */
	    8,  315,	/* <m_waist>1_3 rotate z */
	    8,  275,	/* <m_body>1 rotate x */
	    8,  283,	/* <m_body>1 rotate y */
	    8,  291,	/* <m_body>1 rotate z */
	    8,  251,	/* <m_head>2 rotate x */
	    8,  259,	/* <m_head>2 rotate y */
	    8,  267,	/* <m_head>2 rotate z */

	    1,  247,	/* chn6 rotate x */
	    1,  248,	/* chn6 rotate y */
	    1,  249,	/* chn6 rotate z */
	    8,   51,	/* <m_larmA>1 rotate x */
	    8,   59,	/* <m_larmA>1 rotate y */
	    8,   67,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	    8,   43,	/* <m_larmB>1 rotate z */
	    8,   19,	/* <m_lhand>1 rotate x */
	    8,   27,	/* <m_lhand>1 rotate y */
	    8,   35,	/* <m_lhand>1 rotate z */

	    1,  243,	/* chn10 rotate x */
	    1,  244,	/* chn10 rotate y */
	    1,  245,	/* chn10 rotate z */
	    8,  107,	/* <m_rarmA>1 rotate x */
	    8,  115,	/* <m_rarmA>1 rotate y */
	    8,  123,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	    8,   99,	/* <m_rarmB>1 rotate z */
	    8,   75,	/* <m_rhand>1 rotate x */
	    8,   83,	/* <m_rhand>1 rotate y */
	    8,   91,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  246,	/* chn15 rotate z */
	    8,  219,	/* <m_llegA>1 rotate x */
	    8,  227,	/* <m_llegA>1 rotate y */
	    8,  235,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    8,  211,	/* <m_llegB>1 rotate z */
	    8,  187,	/* <m_ltoot>1 rotate x */
	    8,  195,	/* <m_ltoot>1 rotate y */
	    8,  203,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  250,	/* chn17 rotate z */
	    8,  163,	/* <m_rlegA>1 rotate x */
	    8,  171,	/* <m_rlegA>1 rotate y */
	    8,  179,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    8,  155,	/* <m_rlegB>1 rotate z */
	    8,  131,	/* <m_rfoot>1 rotate x */
	    8,  139,	/* <m_rfoot>1 rotate y */
	    8,  147,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSlidingKick = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	 8,
	20,
	mario_sliding_kick_prm,
	mario_sliding_kick_tbl
};
