/********************************************************************************
						Ultra 64 MARIO Brothers

				mario ending demo look down animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							April 19, 1996
 ********************************************************************************/

#include "../headers.h"
#include "../include/anime.h"


static short mario_demo_B_5_lookdown_prm[]={
	    0,  170,  170,  170,  170,  170,  170,  170,
	  170,  170,  170,  170,  170,  170,  170,  170,
	  170,  170,  170,  170,  170,  170,    0,    0,
	    0,    0,    0,    0,    0,    0,    0,    0,
	    0,    0,    0,    0,    0,    0,    0,    0,
	    0,    0,    0,16383,-1668,-4724,-5296,-5463,
	-5723,-6063,-6475,-6946,-7465,-8023,-8607,-9208,
	-9813,-10413,-10996,-11551,-12067,-12534,-12941,-13276,
	-13529,-13689,-13745, 6944, 6902, 6746, 6489, 6142,
	 5719, 5232, 4693, 4116, 3512, 2895, 2277, 1671,
	 1089,  543,   47, -386, -746,-1018,-1191,-1251,
	-9786,-9888,-9996,-10108,-10223,-10341,-10459,-10577,
	-10694,-10808,-10918,-11024,-11123,-11215,-11298,-11372,
	-11435,-11486,-11524,-11548,-11556,-17491,-17460,-17339,
	-17139,-16868,-16538,-16157,-15736,-15285,-14813,-14330,
	-13847,-13372,-12917,-12490,-12101,-11762,-11480,-11267,
	-11132,-11084,    0, -152, -273, -365, -431, -474,
	 -496, -498, -485, -459, -421, -375, -323, -268,
	 -212, -158, -107,  -64,  -30,   -8,    0,    0,
	 -136, -244, -326, -386, -424, -443, -446, -434,
	 -410, -377, -335, -289, -240, -190, -141,  -96,
	  -57,  -27,   -7,    0,-2743,-2749,-2753,-2757,
	-2760,-2761,-2762,-2762,-2762,-2761,-2759,-2757,
	-2755,-2753,-2751,-2749,-2747,-2745,-2744,-2743,
	-2743,-6965,-7083,-7287,-7569,-7917,-8322,-8773,
	-9261,-9776,-10307,-10845,-11379,-11900,-12397,-12860,
	-13280,-13646,-13948,-14176,-14320,-14371,  960, 1476,
	 1892, 2216, 2456, 2620, 2717, 2752, 2736, 2676,
	 2579, 2453, 2308, 2149, 1986, 1826, 1678, 1549,
	 1447, 1380, 1355, 8734, 8711, 8731, 8788, 8878,
	 8996, 9139, 9302, 9480, 9670, 9866,10064,10260,
	10450,10628,10791,10935,11054,11144,11202,11222,
	-13546,-12838,-12267,-11823,-11495,-11273,-11145,-11099,
	-11126,-11214,-11352,-11529,-11734,-11957,-12185,-12408,
	-12616,-12796,-12939,-13033,-13066, -208,-13864, 7754,
	 6921, 4420,-21436,-16576, 9527,-10678,-5055,-19042,
	-32767,-32767,16753,-16545,-32767,-32767,16753,-16545,
	    0,   53,   96,  128,  152,  167,  174,  175,
	  171,  161,  148,  132,  114,   94,   74,   55,
	   38,   22,   10,    2,    0,    0,  -52,  -94,
	 -126, -148, -163, -170, -171, -167, -158, -145,
	 -129, -111,  -92,  -73,  -54,  -37,  -22,  -10,
	   -2,    0,-1564,-1505,-1448,-1395,-1343,-1295,
	-1249,-1206,-1166,-1129,-1094,-1063,-1035,-1010,
	 -988, -969, -954, -942, -933, -928, -926,    0,
	  -49,  -89, -119, -141, -155, -162, -163, -159,
	 -150, -138, -123, -106,  -87,  -69,  -51,  -35,
	  -21,   -9,   -2,    0,    0,   58,  104,  139,
	  164,  180,  189,  190,  185,  175,  160,  143,
	  123,  102,   81,   60,   41,   24,   11,    3,
	    0,-2294,-2154,-1976,-1764,-1524,-1260, -977,
	 -681, -376,  -67,  240,  542,  833, 1109, 1363,
	 1592, 1790, 1953, 2076, 2153, 2180,16545
};
static short mario_demo_B_5_lookdown_tbl[]={
	    1,    0,	/* chn14_3translate x */
	   21,    1,	/* chn14_3 translate y */
	   21,   22,	/* chn14_3 translate z */
	    1,    0,	/* chn14_3 rotate x */
	    1,   43,	/* chn14_3 rotate y */
	    1,    0,	/* chn14_3 rotate z */
	    1,    0,	/* <m_waist>1_3 rotate x */
	    1,    0,	/* <m_waist>1_3 rotate y */
	    1,  422,	/* <m_waist>1_3 rotate z */
	   21,  359,	/* <m_body>1 rotate x */
	   21,  380,	/* <m_body>1 rotate y */
	   21,  401,	/* <m_body>1 rotate z */
	   21,  296,	/* <m_head>2 rotate x */
	   21,  317,	/* <m_head>2 rotate y */
	   21,  338,	/* <m_head>2 rotate z */

	    1,  292,	/* chn6 rotate x */
	    1,  293,	/* chn6 rotate y */
	    1,  294,	/* chn6 rotate z */
	   21,   67,	/* <m_larmA>1 rotate x */
	   21,   88,	/* <m_larmA>1 rotate y */
	   21,  109,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	   21,   46,	/* <m_larmB>1 rotate z */
	    1,    0,	/* <m_lhand>1 rotate x */
	    1,   44,	/* <m_lhand>1 rotate y */
	    1,   45,	/* <m_lhand>1 rotate z */

	    1,  288,	/* chn10 rotate x */
	    1,  289,	/* chn10 rotate y */
	    1,  290,	/* chn10 rotate z */
	   21,  214,	/* <m_rarmA>1 rotate x */
	   21,  235,	/* <m_rarmA>1 rotate y */
	   21,  256,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	   21,  193,	/* <m_rarmB>1 rotate z */
	   21,  130,	/* <m_rhand>1 rotate x */
	   21,  151,	/* <m_rhand>1 rotate y */
	   21,  172,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  291,	/* chn15 rotate z */
	    1,  285,	/* <m_llegA>1 rotate x */
	    1,  286,	/* <m_llegA>1 rotate y */
	    1,  287,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    1,  284,	/* <m_llegB>1 rotate z */
	    1,    0,	/* <m_ltoot>1 rotate x */
	    1,    0,	/* <m_ltoot>1 rotate y */
	    1,  283,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  295,	/* chn17 rotate z */
	    1,  280,	/* <m_rlegA>1 rotate x */
	    1,  281,	/* <m_rlegA>1 rotate y */
	    1,  282,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    1,  279,	/* <m_rlegB>1 rotate z */
	    1,    0,	/* <m_rfoot>1 rotate x */
	    1,  277,	/* <m_rfoot>1 rotate y */
	    1,  278,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioEndingLookDown = {
	 MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	21,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_demo_B_5_lookdown_prm,
	mario_demo_B_5_lookdown_tbl
};
