/********************************************************************************
						Ultra 64 MARIO Brothers

					  mario ascent animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							August 31, 1995
 ********************************************************************************/

#include "../headers.h"


static short mario_hanger_down_prm[]={
	    0,    0,    1,    2,    3,    4,    5,    6,
	    6,    7,    7,  143,   83,   28,  -21,  -78,
	 -135, -187, -231, -261, -272,   -7,  -41,  -66,
	  -74,  -81,  -85,  -88,  -90,  -91,  -92,16383,
	    0, 6781,-6693,-6218,-5230,  -80,  -49, 2247,
	 4882, 6142,-1668, -897,-1275,-1141,-3979,  -11,
	 -670, -571, -336, -205,-4724,-6271,-4425,-4054,
	-2981,-5498,-4515,-4071,-3740,-3611,-6757,-16757,
	-19200,-19079,-15521,-11868,-6588,-4603,-3288,-2813,
	 9993,-8904,-28517,-33583,-102016,-88529,-88736,-88244,
	-87639,-87344,-7203,-9690,-8694,-11628,-10637,-21082,
	-23409,-25103,-26625,-27285,-24474,-12137, 8125,15001,
	83348,61879,58906,58080,57676,57569,    0, -747,
	 -882, 1404, 3136,-2537,-3074,-3284,-3307,-3284,
	    0,  218,  442, -248,  937, 7808, 6139, 4100,
	 2374, 1646,-2743,-2794,-2847,-2651,-2963,-4816,
	-4358,-3800,-3328,-3129,-14371,-12228,-11013,-13502,
	-15079,-5420,-3760,-2665,-2062,-1877, 1355,-8460,
	-15874,-19314,-13888,16502,18311,18380,17698,17251,
	11222, 7685, 5173, 3551, 7325,27899,29149,29222,
	28780,28485,-13066,-24844,-33767,-36866,-31634,-6771,
	-6247,-7135,-8416,-9070,  212, 1724,  132,  -24,
	   81,   56,   28,    3,  -15,  -22,-4671,-2319,
	 -140,   30, -162, -173, -185, -197, -205, -208,
	-26054,-17441,-21584,-20594,-18756,-17331,-15751,-14287,
	-13209,-12789,20478,20911,19107, 9203, 1832, 1858,
	 3793, 6535, 8987,10049, 1388,  651,-1369, 1449,
	 4387, 5817, 7082, 8095, 8767, 9011, 7932,12864,
	 8615,10554,12381,11458, 9820, 7995, 6511, 5899,
	-30768,-41723,-32392,-28311,-26093,-24719,-23586,-22733,
	-22194,-22006,-11882,-12646,-12956,-11411,-10401,-11621,
	-13523,-15558,-17181,-17843, 8484, 7819, 7227, 6343,
	 6542, 8912,12134,15416,17965,18991,-4782,-4041,
	-4276,-8272,-11569,-11220,-9954,-8344,-6959,-6370,
	 -153,-2798,-4996,-5960,-6251,-6365,-6377,-6333,
	-6274,-6244,-21708,-24012,-24886,-20404,-16616,-17633,
	-19893,-22552,-24766,-25692,32767,32767,16753,-16545,
	32767,32767,16753,-16545,14873,15117,15806,17894,
	18441,15172,10543, 5752, 1999,  481,-3857,-1426,
	 1351,  366,-1080,-1142, -956, -657, -379, -257,
	-2881,-3004,-3067,-2638,-2409,-2860,-3533,-4241,
	-4801,-5029,-12374,-12545,-11524,-6038,-1136,   28,
	  432,  363,  110,  -37, 3778, 4106, 4440, 5076,
	 5154, 4021, 2438,  809, -462, -976,-1831,-3614,
	-4607,-2912,-1056, -719, -663, -770, -920, -996,
	21897,18555,14389, 6505,  287,-1078,-1342, -962,
	 -398, -108,-8679,-11875,-13652,-10913,-7273,-4993,
	-2668, -614,  850, 1408,15863,13254,11711,13756,
	16096,16526,16615,16504,16334,16246
};
static short mario_hanger_down_tbl[]={
	   10,    1,	/* chn14_1_1translate x */
	   10,   11,	/* chn14_1_1 translate y */
	   10,   21,	/* chn14_1_1 translate z */
	    1,    0,	/* chn14_1_1 rotate x */
	    1,   31,	/* chn14_1_1 rotate y */
	    1,    0,	/* chn14_1_1 rotate z */
	   10,  360,	/* <m_waist>1_3_1 rotate x */
	   10,  370,	/* <m_waist>1_3_1 rotate y */
	   10,  380,	/* <m_waist>1_3_1 rotate z */
	   10,  330,	/* <m_body>1_1 rotate x */
	   10,  340,	/* <m_body>1_1 rotate y */
	   10,  350,	/* <m_body>1_1 rotate z */
	   10,  300,	/* <m_head>2_1 rotate x */
	   10,  310,	/* <m_head>2_1 rotate y */
	   10,  320,	/* <m_head>2_1 rotate z */

	    1,  296,	/* chn6_1 rotate x */
	    1,  297,	/* chn6_1 rotate y */
	    1,  298,	/* chn6_1 rotate z */
	   10,   72,	/* <m_larmA>1_1 rotate x */
	   10,   82,	/* <m_larmA>1_1 rotate y */
	   10,   92,	/* <m_larmA>1_1 rotate z */
	    1,    0,	/* <m_larmB>1_1 rotate x */
	    1,    0,	/* <m_larmB>1_1 rotate y */
	   10,   62,	/* <m_larmB>1_1 rotate z */
	   10,   32,	/* <m_lhand>1_1 rotate x */
	   10,   42,	/* <m_lhand>1_1 rotate y */
	   10,   52,	/* <m_lhand>1_1 rotate z */

	    1,  292,	/* chn10_1 rotate x */
	    1,  293,	/* chn10_1 rotate y */
	    1,  294,	/* chn10_1 rotate z */
	   10,  142,	/* <m_rarmA>1_1 rotate x */
	   10,  152,	/* <m_rarmA>1_1 rotate y */
	   10,  162,	/* <m_rarmA>1_1 rotate z */
	    1,    0,	/* <m_rarmB>1_1 rotate x */
	    1,    0,	/* <m_rarmB>1_1 rotate y */
	   10,  132,	/* <m_rarmB>1_1 rotate z */
	   10,  102,	/* <m_rhand>1_1 rotate x */
	   10,  112,	/* <m_rhand>1_1 rotate y */
	   10,  122,	/* <m_rhand>1_1 rotate z */

	    1,    0,	/* chn15_1 rotate x */
	    1,    0,	/* chn15_1 rotate y */
	    1,  295,	/* chn15_1 rotate z */
	   10,  262,	/* <m_llegA>1_1 rotate x */
	   10,  272,	/* <m_llegA>1_1 rotate y */
	   10,  282,	/* <m_llegA>1_1 rotate z */
	    1,    0,	/* <m_llegB>1_1 rotate x */
	    1,    0,	/* <m_llegB>1_1 rotate y */
	   10,  252,	/* <m_llegB>1_1 rotate z */
	    1,    0,	/* <m_ltoot>1_1 rotate x */
	    1,    0,	/* <m_ltoot>1_1 rotate y */
	   10,  242,	/* <m_ltoot>1_1 rotate z */

	    1,    0,	/* chn17_1 rotate x */
	    1,    0,	/* chn17_1 rotate y */
	    1,  299,	/* chn17_1 rotate z */
	   10,  212,	/* <m_rlegA>1_1 rotate x */
	   10,  222,	/* <m_rlegA>1_1 rotate y */
	   10,  232,	/* <m_rlegA>1_1 rotate z */
	    1,    0,	/* <m_rlegB>1_1 rotate x */
	    1,    0,	/* <m_rlegB>1_1 rotate y */
	   10,  202,	/* <m_rlegB>1_1 rotate z */
	   10,  172,	/* <m_rfoot>1_1 rotate x */
	   10,  182,	/* <m_rfoot>1_1 rotate y */
	   10,  192,	/* <m_rfoot>1_1 rotate z */
};
AnimeRecord animMarioDescend = {
	MAP_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	10,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_hanger_down_prm,
	mario_hanger_down_tbl
};
