/********************************************************************************
						Ultra 64 MARIO Brothers

					mario bar waiting animation data

			Copyright 1996 Nintendo co., ltd.  All rights reserved

							May 1, 1996
 ********************************************************************************/

#include "../headers.h"


static short mario_stick_wait_prm[]={
	    0,   -4,  189, -100, -104,16383,  104,-11499,
	-3902,-1183,-9282,11633, -369,-29124, 8571, 1986,
	 3975,-6675,-9715, 1100,30143, 3640, -114,-11239,
	12447, 4318, 4253,-27917,-4929, 1341,-9149,14080,
	   61, 2499,-31790,-32767,-32767,16753,-16545,-32767,
	-32767,16753,-16545,-16803,-16801,-16797,-16790,-16779,
	-16766,-16749,-16729,-16706,-16679,-16650,-16616,-16580,
	-16540,-16496,-16449,-16398,-16344,-16286,-16224,-16158,
	-16089,-16015,-15938,-15856,-15771,-15681,-15588,-15490,
	-15388,-15281,-15171,-15052,-14922,-14782,-14632,-14473,
	-14306,-14131,-13950,-13764,-13572,-13376,-13176,-12973,
	-12769,-12563,-12356,-12150,-11945,-11742,-11541,-11344,
	-11150,-10962,-10779,-10602,-10433,-10271,-10118,-9974,
	-9841,-9718,-9607,-9509,-9424,-9352,-9320,-9345,
	-9422,-9544,-9705,-9897,-10115,-10351,-10599,-10853,
	-11105,-11349,-11580,-11789,-11970,-12141,-12320,-12508,
	-12703,-12903,-13109,-13318,-13530,-13744,-13959,-14173,
	-14387,-14597,-14805,-15007,-15205,-15396,-15579,-15753,
	-15918,-16072,-16214,-16344,-16459,-16560,-16645,-16712,
	-16762,-16792,-16803,-3994,-3986,-3963,-3926,-3876,
	-3814,-3742,-3660,-3571,-3474,-3372,-3266,-3156,
	-3044,-2932,-2819,-2709,-2601,-2497,-2398,-2305,
	-2220,-2144,-2077,-2022,-1979,-1949,-1935,-1936,
	-1954,-1991,-2047,-2121,-2212,-2317,-2437,-2570,
	-2715,-2872,-3040,-3217,-3403,-3598,-3799,-4007,
	-4219,-4437,-4658,-4882,-5107,-5334,-5560,-5786,
	-6010,-6231,-6449,-6663,-6872,-7074,-7269,-7457,
	-7636,-7805,-7964,-8111,-8246,-8368,-8467,-8535,
	-8576,-8591,-8583,-8555,-8509,-8448,-8373,-8289,
	-8196,-8098,-7997,-7896,-7797,-7694,-7579,-7454,
	-7320,-7178,-7028,-6872,-6712,-6547,-6379,-6209,
	-6038,-5868,-5698,-5531,-5367,-5207,-5053,-4905,
	-4764,-4632,-4509,-4397,-4296,-4208,-4134,-4075,
	-4031,-4004,-3994,-1465,-1459,-1440,-1411,-1371,
	-1323,-1267,-1203,-1134,-1060, -982, -902, -819,
	 -736, -653, -572, -493, -417, -345, -280, -220,
	 -168, -125,  -91,  -68,  -57,  -58,  -73, -102,
	 -148, -210, -290, -388, -501, -631, -774, -931,
	-1101,-1282,-1474,-1676,-1886,-2105,-2331,-2562,
	-2799,-3041,-3285,-3532,-3781,-4030,-4279,-4527,
	-4773,-5015,-5254,-5488,-5716,-5937,-6151,-6356,
	-6551,-6737,-6910,-7072,-7221,-7355,-7465,-7542,
	-7589,-7608,-7601,-7570,-7519,-7450,-7364,-7265,
	-7155,-7036,-6910,-6781,-6650,-6511,-6356,-6187,
	-6005,-5812,-5608,-5397,-5178,-4953,-4724,-4493,
	-4260,-4027,-3795,-3567,-3343,-3124,-2913,-2711,
	-2519,-2338,-2170,-2016,-1879,-1758,-1657,-1575,
	-1515,-1478,-1465, 2785,  204,-4029, 2466, 1623,
	17216
};
static short mario_stick_wait_tbl[]={
	    1,    1,	/* chn14translate x */
	    1,    2,	/* chn14 translate y */
	    1,    3,	/* chn14 translate z */
	    1,    4,	/* chn14 rotate x */
	    1,    5,	/* chn14 rotate y */
	    1,    6,	/* chn14 rotate z */
	    1,  382,	/* <m_waist>1_3 rotate x */
	    1,  383,	/* <m_waist>1_3 rotate y */
	    1,  384,	/* <m_waist>1_3 rotate z */
	    1,  379,	/* <m_body>1 rotate x */
	    1,  380,	/* <m_body>1 rotate y */
	    1,  381,	/* <m_body>1 rotate z */
	  112,   43,	/* <m_head>2 rotate x */
	  112,  155,	/* <m_head>2 rotate y */
	  112,  267,	/* <m_head>2 rotate z */

	    1,   39,	/* chn6 rotate x */
	    1,   40,	/* chn6 rotate y */
	    1,   41,	/* chn6 rotate z */
	    1,   11,	/* <m_larmA>1 rotate x */
	    1,   12,	/* <m_larmA>1 rotate y */
	    1,   13,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	    1,   10,	/* <m_larmB>1 rotate z */
	    1,    7,	/* <m_lhand>1 rotate x */
	    1,    8,	/* <m_lhand>1 rotate y */
	    1,    9,	/* <m_lhand>1 rotate z */

	    1,   35,	/* chn10 rotate x */
	    1,   36,	/* chn10 rotate y */
	    1,   37,	/* chn10 rotate z */
	    1,   18,	/* <m_rarmA>1 rotate x */
	    1,   19,	/* <m_rarmA>1 rotate y */
	    1,   20,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	    1,   17,	/* <m_rarmB>1 rotate z */
	    1,   14,	/* <m_rhand>1 rotate x */
	    1,   15,	/* <m_rhand>1 rotate y */
	    1,   16,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,   38,	/* chn15 rotate z */
	    1,   32,	/* <m_llegA>1 rotate x */
	    1,   33,	/* <m_llegA>1 rotate y */
	    1,   34,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    1,   31,	/* <m_llegB>1 rotate z */
	    1,   28,	/* <m_ltoot>1 rotate x */
	    1,   29,	/* <m_ltoot>1 rotate y */
	    1,   30,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,   42,	/* chn17 rotate z */
	    1,   25,	/* <m_rlegA>1 rotate x */
	    1,   26,	/* <m_rlegA>1 rotate y */
	    1,   27,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    1,   24,	/* <m_rlegB>1 rotate z */
	    1,   21,	/* <m_rfoot>1 rotate x */
	    1,   22,	/* <m_rfoot>1 rotate y */
	    1,   23,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioBarWaiting = {
	 MAP_ANIM_NORMAL,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	112,						/* number of frames	 */
	20,							/* number of joints	 */
	mario_stick_wait_prm,
	mario_stick_wait_tbl
};
