/********************************************************************************
						Ultra 64 MARIO Brothers

				   mario slip left turn animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							Swptember 04, 1995
 ********************************************************************************/

#include "../headers.h"


static short mario_slip_Lturn_prm[]={
	    0,   54,16383, -118,-1664,-3985,-10742,-24240,
	-23869,-22913,-21605,-20180,-18872,-17916,-17545,-13163,
	-13206,-13316,-13467,-13631,-13782,-13892,-13935,19238,
	18621,17032,14859,12492,10319, 8729, 8113,-4724,
	-9282,12583,12849,13534,14471,15492,16429,17114,
	17380,12698,12567,12230,11768,11266,10804,10467,
	10336, 6305, 6616, 7419, 8516, 9711,10809,11611,
	11922,   27,  603,-13531, 1600, 2160, 3606, 5582,
	 7735, 9711,11157,11717,  -59,  -50,  -28,    2,
	   35,   66,   88,   97, -335, -334, -333, -331,
	 -329, -328, -326, -326,-25567,-25833,-26519,-27457,
	-28478,-29416,-30102,-30368,  149,  146,  140,  131,
	  121,  112,  105,  102, -247, -248, -252, -256,
	 -261, -265, -269, -270,-13246,-13142,-12873,-12507,
	-12107,-11740,-11472,-11368, 2503, 2549, 2668, 2831,
	 3009, 3172, 3291, 3337,    0,  -53, -190, -379,
	 -584, -772, -910, -963,  108,  108,  107,  107,
	  106,  105,  105,  105,-24265,-24392,-24720,-25168,
	-25657,-26105,-26433,-26560,32767,32767,16753,-16545,
	32767,32767,16753,-16545,    0,  174,  623, 1238,
	 1908, 2522, 2972, 3146,  834,  746,  520,  210,
	 -126, -435, -661, -749, 6165, 6091, 5899, 5636,
	 5350, 5088, 4896, 4821, -834, -944,-1227,-1614,
	-2036,-2423,-2706,-2816, 5100, 5100, 5100, 5100,
	 5100, 5100, 5100, 5100,    0,   59,  194,  373,
	  566,  742,  871,  920,    0,  -54, -178, -344,
	 -522, -684, -802, -848, 7784, 7781, 7776, 7769,
	 7761, 7754, 7748, 7746
};
static short mario_slip_Lturn_tbl[]={
	    1,    0,	/* chn14translate x */
	    1,    1,	/* chn14 translate y */
	    1,    0,	/* chn14 translate z */
	    1,    0,	/* chn14 rotate x */
	    1,    2,	/* chn14 rotate y */
	    1,    0,	/* chn14 rotate z */
	    8,  196,	/* <m_waist>1_3 rotate x */
	    8,  204,	/* <m_waist>1_3 rotate y */
	    8,  212,	/* <m_waist>1_3 rotate z */
	    1,    0,	/* <m_body>1 rotate x */
	    8,  180,	/* <m_body>1 rotate y */
	    8,  188,	/* <m_body>1 rotate z */
	    8,  156,	/* <m_head>2 rotate x */
	    8,  164,	/* <m_head>2 rotate y */
	    8,  172,	/* <m_head>2 rotate z */

	    1,  152,	/* chn6 rotate x */
	    1,  153,	/* chn6 rotate y */
	    1,  154,	/* chn6 rotate z */
	    8,    7,	/* <m_larmA>1 rotate x */
	    8,   15,	/* <m_larmA>1 rotate y */
	    8,   23,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	    1,    6,	/* <m_larmB>1 rotate z */
	    1,    3,	/* <m_lhand>1 rotate x */
	    1,    4,	/* <m_lhand>1 rotate y */
	    1,    5,	/* <m_lhand>1 rotate z */

	    1,  148,	/* chn10 rotate x */
	    1,  149,	/* chn10 rotate y */
	    1,  150,	/* chn10 rotate z */
	    8,   33,	/* <m_rarmA>1 rotate x */
	    8,   41,	/* <m_rarmA>1 rotate y */
	    8,   49,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	    1,   32,	/* <m_rarmB>1 rotate z */
	    1,    0,	/* <m_rhand>1 rotate x */
	    1,    0,	/* <m_rhand>1 rotate y */
	    1,   31,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  151,	/* chn15 rotate z */
	    8,  124,	/* <m_llegA>1 rotate x */
	    8,  132,	/* <m_llegA>1 rotate y */
	    8,  140,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    8,  116,	/* <m_llegB>1 rotate z */
	    8,   92,	/* <m_ltoot>1 rotate x */
	    8,  100,	/* <m_ltoot>1 rotate y */
	    8,  108,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  155,	/* chn17 rotate z */
	    8,   68,	/* <m_rlegA>1 rotate x */
	    8,   76,	/* <m_rlegA>1 rotate y */
	    8,   84,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    8,   60,	/* <m_rlegB>1 rotate z */
	    1,   57,	/* <m_rfoot>1 rotate x */
	    1,   58,	/* <m_rfoot>1 rotate y */
	    1,   59,	/* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSlipLeft = {
	MAP_ANIM_ONETIME,			/* attribute       	 */
	  0,						/* syncro			 */
	  0,						/* start frame     	 */
	  0,						/* loop frame		 */
	  8,						/* number of frames	 */
	 20,						/* number of joints	 */
	mario_slip_Lturn_prm,
	mario_slip_Lturn_tbl
};
