#include<ultra64.h>

extern Vtx ZO_sibuki01_v[];

extern unsigned char ZO_sibuki01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g2 ======== */

Gfx ZO_sibuki01[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_IA,G_IM_SIZ_8b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(ZO_sibuki01_txt,G_IM_FMT_IA,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ZO_sibuki01_v[0], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(0, 3, 4, 0),
	gsSP1Triangle(0, 4, 5, 0),
	gsSP1Triangle(4, 6, 7, 0),
	gsSP1Triangle(4, 7, 5, 0),
	gsSPEndDisplayList(),
}; /* g2 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 8 vertices */
Vtx ZO_sibuki01_v[]={
	{ -80,260,0,0, 256, 0, -51,0,107,255 },   /* v0 used p11/V1 4 times */
	{ -160,260,-100,0, 0, 0, -93,0,74,255 },   /* v1 used p10/V2 2 times */
	{ -160,-20,-100,0, 0, 512, -93,0,74,255 },   /* v2 used p9/V2 2 times */
	{ -80,-20,0,0, 256, 512, -51,0,107,255 },   /* v3 used p12/V2 2 times */
	{ 80,-20,0,0, 768, 512, 52,0,107,255 },   /* v4 used p11/V2 4 times */
	{ 80,260,0,0, 768, 0, 52,0,107,255 },   /* v5 used p11/V3 2 times */
	{ 160,-20,-100,0, 1024, 512, 94,0,74,255 },   /* v6 used p8/V2 2 times */
	{ 160,260,-100,0, 1024, 0, 94,0,74,255 },   /* v7 used p7/V2 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
/* 16 x 16  G_IM_SIZ_8b  G_IM_FMT_IA    */
unsigned char ZO_sibuki01_txt[] = {
	0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 
	0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf1, 0xf0, 0xf0, 0xf0, 
	0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf1, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf4, 0xf0, 0xf0, 0xf0, 
	0xf0, 0xf0, 0xf0, 0xf1, 0xf0, 0xf0, 0xf2, 0xf0, 0xf1, 0xf0, 0xf0, 0xf0, 0xf7, 0xf0, 0xf0, 0xf5, 
	0xf0, 0xf0, 0xf1, 0xf2, 0xf4, 0xf0, 0xf4, 0xf6, 0xf3, 0xf8, 0xf4, 0xf4, 0xfa, 0xf4, 0xf0, 0xf7, 
	0xf0, 0xf0, 0xf0, 0xf3, 0xf8, 0xf2, 0xf6, 0xff, 0xf7, 0xff, 0xf8, 0xf5, 0xfa, 0xf4, 0xf3, 0xfa, 
	0xf0, 0xf3, 0xf0, 0xf5, 0xfc, 0xf4, 0xf9, 0xf8, 0xf9, 0xff, 0xf9, 0xf9, 0xfb, 0xf9, 0xfa, 0xfc, 
	0xf0, 0xf6, 0xf7, 0xf0, 0xff, 0xfc, 0xff, 0xfc, 0xfd, 0xfe, 0xfc, 0xfe, 0xff, 0xff, 0xfc, 0xfe, 
	0xf0, 0xf3, 0xfc, 0xf9, 0xfc, 0xfc, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xfe, 0xff, 
	0xf0, 0xf0, 0xf6, 0xfd, 0xfd, 0xfd, 0xfe, 0xfd, 0xff, 0xff, 0xff, 0xee, 0xff, 0xdf, 0xff, 0xff, 
	0xf2, 0xf8, 0xfd, 0xfe, 0xff, 0xfe, 0xff, 0xbf, 0xfe, 0xff, 0xff, 0xff, 0xaf, 0x8f, 0xff, 0xdf, 
	0xf0, 0xfb, 0xaf, 0xfc, 0xef, 0xef, 0xef, 0xcf, 0xcf, 0xaf, 0xff, 0xef, 0xef, 0x5f, 0x4f, 0xaf, 
	0xf0, 0xe9, 0x9c, 0x6f, 0xef, 0xaf, 0xcf, 0x9f, 0x2f, 0x6f, 0xbf, 0x8f, 0xcf, 0x3f, 0x2f, 0x7f, 
	0xc2, 0xd1, 0x86, 0x5b, 0x6f, 0x4f, 0x6f, 0x7f, 0x1f, 0x2f, 0xf, 0x4f, 0x1f, 0x1f, 0x1f, 0xaf, 
	0xa4, 0xca, 0x40, 0x2b, 0xf, 0xf, 0xf, 0x3f, 0xf, 0xf, 0xf, 0xf, 0xf, 0x1f, 0xf, 0xf, 
	0x40, 0x23, 0x6, 0xb, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 
};

