/* ZO_contena */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx ZO_contena_B[];
extern Gfx ZO_contena_H[];
extern Gfx ZO_contena_R[];
extern Gfx ZO_contena_F[];
extern Gfx ZO_contena_L[];
extern Gfx ZO_contena_T[];
static short ZO_contena_prm[]={
	    0,16383,16383,16383,16383,16383,16383,};
static unsigned short ZO_contena_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* ZO_contena_L rotate x */
	    1,    0,	/* ZO_contena_L rotate y */
	    1,    1,	/* ZO_contena_L rotate z */
	    1,    0,	/* ZO_contena_R rotate x */
	    1,    0,	/* ZO_contena_R rotate y */
	    1,    2,	/* ZO_contena_R rotate z */
	    1,    0,	/* ZO_contena_F rotate x */
	    1,    0,	/* ZO_contena_F rotate y */
	    1,    3,	/* ZO_contena_F rotate z */
	    1,    0,	/* ZO_contena_H rotate x */
	    1,    0,	/* ZO_contena_H rotate y */
	    1,    4,	/* ZO_contena_H rotate z */
	    1,    0,	/* ZO_contena_T rotate x */
	    1,    0,	/* ZO_contena_T rotate y */
	    1,    5,	/* ZO_contena_T rotate z */
	    1,    0,	/* ZO_contena_B rotate x */
	    1,    0,	/* ZO_contena_B rotate y */
	    1,    6,	/* ZO_contena_B rotate z */
};
AnimeRecord ZO_contena_anm={
	100,
	7,
	ZO_contena_prm,
	ZO_contena_tbl
};
static SkeletonRecord ZO_contena_L_[1]=
	{ZO_contena_L,0.000000,0.000000,0.000000,0,0,16383,NULL,NULL};
static SkeletonRecord ZO_contena_R_[1]=
	{ZO_contena_R,0.000000,0.000000,0.000000,0,0,16383,ZO_contena_L_,NULL};
static SkeletonRecord ZO_contena_F_[1]=
	{ZO_contena_F,0.000000,0.000000,0.000000,0,0,16383,ZO_contena_R_,NULL};
static SkeletonRecord ZO_contena_H_[1]=
	{ZO_contena_H,0.000000,0.000000,0.000000,0,0,16383,ZO_contena_F_,NULL};
static SkeletonRecord ZO_contena_T_[1]=
	{ZO_contena_T,0.000000,0.000000,0.000000,0,0,16383,ZO_contena_H_,NULL};
static SkeletonRecord ZO_contena_B_[1]=
	{ZO_contena_B,0.000000,0.000000,0.000000,0,0,16383,ZO_contena_T_,NULL};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,ZO_contena_B_};
SkeletonPtr ZO_contena_list[]={
	chn1,
	ZO_contena_L_,
	ZO_contena_R_,
	ZO_contena_F_,
	ZO_contena_H_,
	ZO_contena_T_,
	ZO_contena_B_,
	NULL
};
