#include<ultra64.h>

extern Vtx ZO_ClernPole_v[];

extern unsigned short ZO_BillTX_03_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx ZO_ClernPole[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_MIRROR,5,0,G_TX_MIRROR,5,0),
	gs_Nin_LoadTextureImage(ZO_BillTX_03_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&ZO_ClernPole_v[0],14,0),
	gsSP1Quadrangle(0, 1, 3, 2, 0),
	gsSP1Quadrangle(4, 3, 1, 5, 0),
	gsSP1Quadrangle(6, 9, 7, 8, 0),
	gsSP1Quadrangle(10, 13, 11, 12, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 14 vertices */
Vtx ZO_ClernPole_v[]={
	{   -30,   160,   -30,     0,  -204,  1024,     0,     0,  -120,   255},	/* 0 */
	{    30,   160,   -30,     0,  -204,  -204,     0,     0,  -120,   255},	/* 1 */
	{   -30,     0,   -30,     0,  3072,  1023,     0,     0,  -120,   255},	/* 2 */
	{    30,     0,   -30,     0,  3072,  -204,     0,     0,  -120,   255},	/* 3 */
	{    30,     0,    30,     0,  3072,  1023,   120,     0,     0,   255},	/* 4 */
	{    30,   160,    30,     0,  -204,  1024,   120,     0,     0,   255},	/* 5 */
	{   -30,     0,   -30,     0,  3072,  1280,  -119,     0,     0,   255},	/* 6 */
	{   -30,   160,    30,     0,  -204,  -256,  -119,     0,     0,   255},	/* 7 */
	{   -30,   160,   -30,     0,  -204,  1280,  -119,     0,     0,   255},	/* 8 */
	{   -30,     0,    30,     0,  3072,  -256,  -119,     0,     0,   255},	/* 9 */
	{   -30,     0,    30,     0,  3072,  1023,     0,     0,   119,   255},	/* 10 */
	{    30,   160,    30,     0,  -204,  -204,     0,     0,   119,   255},	/* 11 */
	{   -30,   160,    30,     0,  -204,  1024,     0,     0,   119,   255},	/* 12 */
	{    30,     0,    30,     0,  3072,  -204,     0,     0,   119,   255},	/* 13 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
