#include<ultra64.h>

extern Vtx ZO_Boss_Lbeamgun_v[];
extern Vtx ZO_Boss_Lbeamgun_vmcur[];
extern Tri ZO_Boss_Lbeamgun_tri[];
extern Mtx ZO_Boss_Lbeamgun_matrix[];

extern unsigned short ZO_BossTX04_txt[];
extern unsigned short ZO_BossTX05_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Lsubhou ======== */

Gfx ZO_Boss_Lbeamgun_[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_WRAP,4,0),
	gs_Nin_LoadTextureImage(ZO_BossTX04_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),


	gsSPVertex(&ZO_Boss_Lbeamgun_v[0],6,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 1, 4, 0),
	gsSP2Triangles(1, 3, 2, 0, 4, 5, 3, 0),
	gsSP2Triangles(5, 0, 2, 0, 5, 4, 0, 0),
	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(ZO_BossTX05_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&ZO_Boss_Lbeamgun_v[6],3,0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSPEndDisplayList(),
}; /* Lsubhou */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 9 vertices */
Vtx ZO_Boss_Lbeamgun_v[]={
	{    70,    -9,   -10,     0,   128,   224,    16,     0,  -119,   255},	/* 0 */
	{    70,    -9,    10,     0,   128,   224,    -7,  -104,    57,   255},	/* 1 */
	{    -6,    -9,     0,     0,   615,   224,   -13,   -61,   101,   255},	/* 2 */
	{    -6,     8,    10,     0,   615,   310,   -13,   -61,   101,   255},	/* 3 */
	{    70,     8,     0,     0,   128,   310,    26,   117,     0,   255},	/* 4 */
	{    -6,     8,   -10,     0,   615,   310,     0,     0,  -120,   255},	/* 5 */
	{    70,    -9,    10,     0,   305,   160,    39,    59,    96,   255},	/* 6 */
	{    70,    -9,   -10,     0,   225,   160,    16,     0,  -119,   255},	/* 7 */
	{    70,     8,     0,     0,   265,   221,    26,   117,     0,   255},	/* 8 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
