#include<ultra64.h>

extern Vtx ZO_Boss_Ironball01_v[];

extern unsigned char ZO_BossTX10_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Default ======== */

Gfx ZO_Boss_Ironball01[]={

	gsDPSetTextureLUT(G_TT_RGBA16),
	gsDPLoadTLUT_pal256(&ZO_BossTX10_CI8_txt[2048]),
	gsDPLoadTextureBlock(ZO_BossTX10_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,64,0,G_TX_CLAMP,G_TX_CLAMP,5,6,0,0),

	gsSPVertex(&ZO_Boss_Ironball01_v[0],3,0),
	gsSP1Triangle(0, 1, 2, 0),
	gsDPPipeSync(),
	gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* Default */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 3 vertices */
Vtx ZO_Boss_Ironball01_v[]={
	{     0,   114,     0,     0,   512, -1037,     0,     0,   119,   255},	/* 0 */
	{  -104,   -62,     0,     0,  -425,  2148,     0,     0,   119,   255},	/* 1 */
	{   104,   -62,     0,     0,  1449,  2148,     0,     0,   119,   255},	/* 2 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
