#include<ultra64.h>

extern Vtx VTX_playerback_v[];

extern unsigned char VTX_playerback_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g1 ======== */

Gfx VTX_playerback[]={

	gsDPSetTextureLUT(G_TT_RGBA16),
	gsDPLoadTLUT_pal256(&VTX_playerback_CI8_txt[128]),
	gsDPLoadTextureBlock(VTX_playerback_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,16,0,G_TX_CLAMP,G_TX_WRAP,3,4,0,0),

	gsSPVertex(&VTX_playerback_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* g1 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx VTX_playerback_v[]={
	{ -20,-20,0,0, 42, 512, 0,0,119,255 },   /* v0 used p3/V1 4 times */
	{ 20,-20,0,0, 213, 512, 0,0,119,255 },   /* v1 used p3/V2 2 times */
	{ 20,20,0,0, 213, 0, 0,0,119,255 },   /* v2 used p3/V3 4 times */
	{ -20,20,0,0, 42, 0, 0,0,119,255 },   /* v3 used p2/V3 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
/* 8 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned char VTX_playerback_CI8_txt[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 
	0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 
	0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 
	0x4, 0x4, 0x4, 0x4, 0x4, 0x4, 0x4, 0x4, 
	0x5, 0x6, 0x7, 0x7, 0x5, 0x7, 0x5, 0x8, 
	0x9, 0xa, 0xb, 0x9, 0xb, 0xc, 0x9, 0xa, 
	0xd, 0xd, 0xd, 0xd, 0xd, 0xd, 0xd, 0xd, 
	0xe, 0xe, 0xe, 0xe, 0xe, 0xe, 0xe, 0xe, 
	0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 
	0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 
	0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 
	0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 
	0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 
	0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 

/* 24colors */
0xFF, 0xFF, 0xEF, 0x7B, 0xD6, 0xB5, 0xC6, 0x31, 0xAD, 0x6B, 0x94, 0xE5, 0x9C, 0xE5, 0x94, 0xA5, 0x9C, 0xA7, 0x7B, 0xE1, 0x83, 0xDF, 0x84, 0x1F, 0x83, 0xE1, 0x63, 0x19, 0x42, 0x11, 0x21, 0x9, 
0x0, 0x1, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, };

