#include<ultra64.h>

extern Vtx VS_Minislippy_reg04_v[];
extern Vtx VS_Minislippy_reg04_vmcur[];
extern Tri VS_Minislippy_reg04_tri[];
extern Mtx VS_Minislippy_reg04_matrix[];

extern unsigned short VS_Minislippy_close_txt[];
extern unsigned short VS_MinifoxTX_02_txt[];
extern unsigned short VS_Minislippy_body_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minislippy_reg04[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_MIRROR,3,0,G_TX_MIRROR,3,0),
	gs_Nin_LoadTextureImage(VS_Minislippy_close_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&VS_Minislippy_reg04_v[0], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(0, 4, 1, 0),
	gsSP1Triangle(0, 3, 4, 0),
	gsSP1Triangle(5, 1, 4, 0),
	gsSP1Triangle(5, 4, 3, 0),
	gsSP1Triangle(5, 2, 1, 0),
	gsSP1Triangle(5, 3, 2, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 6 vertices */
Vtx VS_Minislippy_reg04_v[]={
	{ 5,7,0,0, -255, 256, 72, 71, 64, 0 },   /* v0 p8/V1 used 4 times */ 
	{ 13,0,0,0, -67, 1, 110, -19, 42, 0 },   /* v1 p8/V3 used 4 times */ 
	{ 6,1,-6,0, -233, 82, 33, -37, -109, 0 },   /* v2 p1/V3 used 4 times */ 
	{ -3,0,0,0, -129, 381, -56, 67, 81, 0 },   /* v3 p6/V2 used 4 times */ 
	{ 6,1,6,0, 0, 256, 33, -37, 108, 0 },   /* v4 p8/V2 used 4 times */ 
	{ 8,-5,0,0, 22, 76, 23, -105, 50, 0 },   /* v5 p7/V1 used 4 times */ 
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
