/* VS_Minislippy_jump */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
static short VS_Minislippy_jump_prm[]={
	    0,  -10,-8686,-2002, 9761, 2106,-8054,-11606,
	 2023,11743,-2607,-9201,-7655, 3798,-10388,-6726,
	-30560,  103,-6112,-16558,-16425, 8212,16383,-8212,
	 8212,16383,-8212,-16425, 5006,-1815,-4943,16425,
	};
static unsigned short VS_Minislippy_jump_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    1,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* octa20 rotate x */
	    1,    0,	/* octa20 rotate y */
	    1,    0,	/* octa20 rotate z */
	    1,    0,	/* octa9 rotate x */
	    1,    0,	/* octa9 rotate y */
	    1,    2,	/* octa9 rotate z */
	    1,    0,	/* tetra6 rotate x */
	    1,    3,	/* tetra6 rotate y */
	    1,    4,	/* tetra6 rotate z */
	    1,    0,	/* octa7 rotate x */
	    1,    5,	/* octa7 rotate y */
	    1,    6,	/* octa7 rotate z */
	    1,    0,	/* octa10 rotate x */
	    1,    0,	/* octa10 rotate y */
	    1,    7,	/* octa10 rotate z */
	    1,    0,	/* tetra7 rotate x */
	    1,    8,	/* tetra7 rotate y */
	    1,    9,	/* tetra7 rotate z */
	    1,    0,	/* octa8 rotate x */
	    1,   10,	/* octa8 rotate y */
	    1,   11,	/* octa8 rotate z */
	    1,    0,	/* tetra5 rotate x */
	    1,   12,	/* tetra5 rotate y */
	    1,   13,	/* tetra5 rotate z */
	    1,    0,	/* tetra3 rotate x */
	    1,   14,	/* tetra3 rotate y */
	    1,   15,	/* tetra3 rotate z */
	    1,    0,	/* tetra4 rotate x */
	    1,   16,	/* tetra4 rotate y */
	    1,   17,	/* tetra4 rotate z */
	    1,    0,	/* tetra1 rotate x */
	    1,   18,	/* tetra1 rotate y */
	    1,   19,	/* tetra1 rotate z */
	    1,    0,	/* chn8 rotate x */
	    1,    0,	/* chn8 rotate y */
	    1,   20,	/* chn8 rotate z */
	    1,   21,	/* chn7 rotate x */
	    1,   22,	/* chn7 rotate y */
	    1,   23,	/* chn7 rotate z */
	    1,   24,	/* chn5 rotate x */
	    1,   25,	/* chn5 rotate y */
	    1,   26,	/* chn5 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,   27,	/* chn2 rotate z */
	    1,    0,	/* octa5 rotate x */
	    1,   28,	/* octa5 rotate y */
	    1,   29,	/* octa5 rotate z */
	    1,    0,	/* octa6 rotate x */
	    1,   30,	/* octa6 rotate y */
	    1,   31,	/* octa6 rotate z */
};
AnimeRecord VS_Minislippy_jump_anm={
	30,
	18,
	VS_Minislippy_jump_prm,
	VS_Minislippy_jump_tbl
};
