#include<ultra64.h>

extern Vtx VS_Minislippy_arm02_v[];
extern Vtx VS_Minislippy_arm02_vmcur[];
extern Tri VS_Minislippy_arm02_tri[];
extern Mtx VS_Minislippy_arm02_matrix[];

extern unsigned short VS_Minifox_jacket_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minislippy_arm02[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_MIRROR,4,0),
	gs_Nin_LoadTextureImage(VS_Minifox_jacket_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&VS_Minislippy_arm02_v[0],5,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 2, 1, 0),
	gsSP2Triangles(2, 4, 0, 0, 0, 4, 3, 0),
	gsSP1Triangle(3, 1, 0, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 5 vertices */
Vtx VS_Minislippy_arm02_v[]={
	{     2,    -3,    -1,     0,   256,   163,   -28,   -57,  -101,     0},	/* 0 */
	{    -2,     1,    -1,     0,   256,   -86,    -1,   120,     0,     0},	/* 1 */
	{     9,     2,    -6,     0,     0,   512,   -28,   -57,  -101,     0},	/* 2 */
	{     9,     2,     4,     0,   512,   512,    -1,   120,     0,     0},	/* 3 */
	{     9,    -4,    -1,     0,   256,   570,   -12,   -74,   -93,     0},	/* 4 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
