#include<ultra64.h>

extern Vtx VS_Minipeppy_reg04_v[];
extern Vtx VS_Minipeppy_reg04_vmcur[];
extern Tri VS_Minipeppy_reg04_tri[];
extern Mtx VS_Minipeppy_reg04_matrix[];

extern unsigned short VS_MinipeppyTX_02_txt[];
extern unsigned short VS_MinifoxTX_02_txt[];
extern unsigned short VS_Minipeppy_close_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minipeppy_reg04[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_MIRROR,3,0,G_TX_MIRROR,3,0),
	gs_Nin_LoadTextureImage(VS_MinipeppyTX_02_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&VS_Minipeppy_reg04_v[0],6,0),
	gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
	gsSP2Triangles(0, 4, 1, 0, 0, 3, 4, 0),
	gsSP2Triangles(5, 1, 4, 0, 5, 4, 3, 0),
	gsSP2Triangles(5, 2, 1, 0, 5, 3, 2, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 6 vertices */
Vtx VS_Minipeppy_reg04_v[]={
	{     5,     6,     0,     0,  -286,   510,    -8,    77,    90,     0},	/* 0 */
	{    12,     0,     0,     0,  -156,   242,    91,     9,    76,     0},	/* 1 */
	{     9,     0,    -5,     0,  -240,   281,    10,     4,  -120,     0},	/* 2 */
	{    -1,     0,    -1,     0,  -143,   606,   -75,    64,    66,     0},	/* 3 */
	{     4,     0,     5,     0,   -30,   510,   -43,    10,   110,     0},	/* 4 */
	{     9,    -6,     0,     0,     0,   256,    24,   -94,    68,     0},	/* 5 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
