#include<ultra64.h>

extern Vtx VS_Minifalco_reg04_v[];
extern Vtx VS_Minifalco_reg04_vmcur[];
extern Tri VS_Minifalco_reg04_tri[];
extern Mtx VS_Minifalco_reg04_matrix[];

extern unsigned short VS_MinifalcoTX_04_txt[];
extern unsigned short VS_MinifalcoTX_03_txt[];
extern unsigned short VS_MinifoxTX_02_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minifalco_reg04[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_MIRROR,3,0,G_TX_MIRROR,3,0),
	gs_Nin_LoadTextureImage(VS_MinifalcoTX_04_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&VS_Minifalco_reg04_v[0],8,0),
	gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
	gsSP2Triangles(0, 4, 5, 0, 0, 6, 3, 0),
	gsSP2Triangles(2, 4, 0, 0, 5, 6, 0, 0),
	gsSP2Triangles(7, 6, 5, 0, 7, 3, 6, 0),
	gsSP2Triangles(7, 1, 3, 0, 7, 4, 2, 0),
	gsSP2Triangles(2, 1, 7, 0, 5, 4, 7, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 8 vertices */
Vtx VS_Minifalco_reg04_v[]={
	{     5,     6,     0,     0,   133,   162,   -12,    70,    96,     0},	/* 0 */
	{    10,     2,    -3,     0,     0,   255,     3,   -62,  -102,     0},	/* 1 */
	{     5,     1,    -2,     0,    41,   100,   -26,   -15,  -116,     0},	/* 2 */
	{    15,     2,     0,     0,   120,   368,    72,    86,    41,     0},	/* 3 */
	{    -1,    -1,     0,     0,   147,   -54,   -38,   -23,  -111,     0},	/* 4 */
	{     5,     1,     2,     0,   234,   100,   -26,   -15,   115,     0},	/* 5 */
	{    10,     2,     3,     0,   256,   255,    24,    15,   116,     0},	/* 6 */
	{    10,    -3,     0,     0,   131,   192,    13,   -70,   -96,     0},	/* 7 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
