#include<ultra64.h>

extern Vtx VS_Minifalco_arm04_v[];
extern Vtx VS_Minifalco_arm04_vmcur[];
extern Tri VS_Minifalco_arm04_tri[];
extern Mtx VS_Minifalco_arm04_matrix[];

extern unsigned short VS_MinifalcoTX_01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o2 ======== */

Gfx VS_Minifalco_arm04[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(VS_MinifalcoTX_01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&VS_Minifalco_arm04_v[0],5,0),
	gsSP2Triangles(0, 1, 2, 0, 1, 0, 3, 0),
	gsSP1Quadrangle(0, 2, 4, 3, 0),
	gsSP2Triangles(1, 4, 2, 0, 4, 1, 3, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

/* 5 vertices */
Vtx VS_Minifalco_arm04_v[]={
	{    17,    -2,     0,     0,  -720,   685,     0,     0,  -120,     0},	/* 0 */
	{     3,     2,     2,     0,  -219,   526,     0,     0,   119,     0},	/* 1 */
	{     3,    -3,     0,     0,  -208,   685,     0,     0,  -120,     0},	/* 2 */
	{     7,     8,     0,     0,  -393,   315,     0,     0,  -120,     0},	/* 3 */
	{    -3,     2,     0,     0,     0,   512,     0,     0,  -120,     0},	/* 4 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
