#include<ultra64.h>

extern Vtx VS_Minifalco_arm03_v[];
extern Vtx VS_Minifalco_arm03_vmcur[];
extern Tri VS_Minifalco_arm03_tri[];
extern Mtx VS_Minifalco_arm03_matrix[];

extern unsigned short VS_Minifox_jacket_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minifalco_arm03[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_MIRROR,4,0),
	gs_Nin_LoadTextureImage(VS_Minifox_jacket_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&VS_Minifalco_arm03_v[0],6,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 4, 2, 0),
	gsSP2Triangles(2, 1, 3, 0, 3, 1, 5, 0),
	gsSP2Triangles(0, 5, 1, 0, 5, 4, 3, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 6 vertices */
Vtx VS_Minifalco_arm03_v[]={
	{    17,     7,     0,     0,   512,   511,   -19,    73,    92,     0},	/* 0 */
	{    -1,     2,     0,     0,   417,  -515,   -22,    50,   106,     0},	/* 1 */
	{    17,     2,     4,     0,   265,   456,   -17,     5,   118,     0},	/* 2 */
	{     1,    -2,     1,     0,   223,  -390,   -11,   -46,   109,     0},	/* 3 */
	{    17,    -3,     0,     0,     0,   511,   -10,   -73,   -94,     0},	/* 4 */
	{    17,     2,    -4,     0,   246,   567,   -21,    -4,  -118,     0},	/* 5 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
