#include<ultra64.h>

extern Vtx VS_Minifalco_arm02_v[];
extern Vtx VS_Minifalco_arm02_vmcur[];
extern Tri VS_Minifalco_arm02_tri[];
extern Mtx VS_Minifalco_arm02_matrix[];

extern unsigned short VS_Minifox_jacket_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

Gfx VS_Minifalco_arm02[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_MIRROR,4,0),
	gs_Nin_LoadTextureImage(VS_Minifox_jacket_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&VS_Minifalco_arm02_v[0], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 2, 0),
	gsSP1Triangle(2, 4, 0, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(1, 0, 5, 0),
	gsSP1Triangle(3, 1, 5, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* 6 vertices */
Vtx VS_Minifalco_arm02_v[]={
	{ 17,4,-2,0, 254, 522, -21, 118, 4, 0 },   /* v0 p5/V3 used 3 times */ 
	{ -1,0,-2,0, 312, -155, -23, -105, -50, 0 },   /* v1 p6/V2 used 4 times */ 
	{ 1,-1,2,0, 130, -70, -12, -109, 46, 0 },   /* v2 p6/V1 used 4 times */ 
	{ 17,-4,-2,0, 257, 501, -18, -117, -5, 0 },   /* v3 p6/V3 used 3 times */ 
	{ 17,0,3,0, 0, 512, -9, 94, 73, 0 },   /* v4 p5/V2 used 2 times */ 
	{ 17,0,-7,0, 512, 512, -20, -92, -73, 0 },   /* v5 p3/V3 used 2 times */ 
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
