#include<ultra64.h>

extern Vtx VS_Beam_v[];
extern Vtx VS_Beam_vmcur[];
extern Tri VS_Beam_tri[];
extern Mtx VS_Beam_matrix[];

extern unsigned short VS_Beam_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o2 ======== */

Gfx VS_Beam[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_MIRROR,3,0,G_TX_MIRROR,3,0),
	gs_Nin_LoadTextureImage(VS_Beam_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&VS_Beam_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

/* 4 vertices */
Vtx VS_Beam_v[]={
	{ 0,4,44,0, 127, 265,  255, 255, 255, 255 /* vertex color */  },   /* v0 p3/V1 used 2 times */ 
	{ 4,0,37,0, 256, 255,  255, 255, 255, 255 /* vertex color */  },   /* v1 p3/V2 used 1 times */ 
	{ 0,0,-27,0, 128, -1563,  255, 255, 255, 255 /* vertex color */  },   /* v2 p3/V3 used 2 times */ 
	{ -4,0,37,0, 0, 255,  255, 255, 255, 255 /* vertex color */  },   /* v3 p7/V1 used 1 times */ 
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned short VS_Beam_txt[] = {
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
};

