/* TI_Walker_land */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short TI_Walker_land_prm[]={
	    0,  178,   37,16383,-16160, 1619, 3144,-20169,
	-16309, 8593, 5111, 4466,20843,-4268, 2263,23668,
	20200,22618, 1037,-28499,-6020,16383,12668,-10486,
	-16383,-10486, 5010,16383,-5010,-13480,   20,18353,
	};
static unsigned short TI_Walker_land_tbl[]={
	    1,    0,	/* chn12_1_3translate x */
	    1,    1,	/* chn12_1_3 translate y */
	    1,    2,	/* chn12_1_3 translate z */
	    1,    0,	/* chn12_1_3 rotate x */
	    1,    3,	/* chn12_1_3 rotate y */
	    1,    0,	/* chn12_1_3 rotate z */
	    1,    0,	/* TI_WalkerFoot_L rotate x */
	    1,    0,	/* TI_WalkerFoot_L rotate y */
	    1,    4,	/* TI_WalkerFoot_L rotate z */
	    1,    5,	/* TI_WalkerLeg_L rotate x */
	    1,    6,	/* TI_WalkerLeg_L rotate y */
	    1,    7,	/* TI_WalkerLeg_L rotate z */
	    1,    0,	/* TI_WalkerFoot_R rotate x */
	    1,    0,	/* TI_WalkerFoot_R rotate y */
	    1,    8,	/* TI_WalkerFoot_R rotate z */
	    1,    9,	/* TI_WalkerLeg_R rotate x */
	    1,   10,	/* TI_WalkerLeg_R rotate y */
	    1,   11,	/* TI_WalkerLeg_R rotate z */
	    1,    0,	/* TI_WalkerHand_R rotate x */
	    1,    0,	/* TI_WalkerHand_R rotate y */
	    1,   12,	/* TI_WalkerHand_R rotate z */
	    1,   13,	/* TI_WalkerArm_R rotate x */
	    1,   14,	/* TI_WalkerArm_R rotate y */
	    1,   15,	/* TI_WalkerArm_R rotate z */
	    1,    0,	/* TI_WalkerHand_L rotate x */
	    1,    0,	/* TI_WalkerHand_L rotate y */
	    1,   16,	/* TI_WalkerHand_L rotate z */
	    1,   17,	/* TI_WalkerArm_L rotate x */
	    1,   18,	/* TI_WalkerArm_L rotate y */
	    1,   19,	/* TI_WalkerArm_L rotate z */
	    1,   20,	/* chn15 rotate x */
	    1,   21,	/* chn15 rotate y */
	    1,   22,	/* chn15 rotate z */
	    1,   23,	/* chn13 rotate x */
	    1,   24,	/* chn13 rotate y */
	    1,   25,	/* chn13 rotate z */
	    1,   26,	/* chn9 rotate x */
	    1,   27,	/* chn9 rotate y */
	    1,   28,	/* chn9 rotate z */
	    1,   29,	/* chn5 rotate x */
	    1,    0,	/* chn5 rotate y */
	    1,    0,	/* chn5 rotate z */
	    1,    0,	/* TI_WalkerBody rotate x */
	    1,   30,	/* TI_WalkerBody rotate y */
	    1,   31,	/* TI_WalkerBody rotate z */
};
AnimeRecord TI_Walker_land_anm={
	2,
	14,
	TI_Walker_land_prm,
	TI_Walker_land_tbl
};
