#include<ultra64.h>

extern Vtx TI_SDBomb_L_v[];

extern unsigned char TI_PikaTX01_CI4_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== o15 ======== */

Gfx TI_SDBomb_L[]={

	gsDPLoadTLUT_pal16(0,&TI_PikaTX01_CI4_txt[128]),
	gsDPLoadTextureBlock_4b(TI_PikaTX01_CI4_txt,G_IM_FMT_CI,16,16,0,G_TX_CLAMP,G_TX_CLAMP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&TI_SDBomb_L_v[0],10,0),
	gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
	gsSP2Triangles(4, 5, 6, 0, 4, 6, 0, 0),
	gsSP2Triangles(7, 6, 8, 0, 7, 8, 9, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* o15 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 11 vertices */
Vtx TI_SDBomb_L_v[]={
	{    18,    84,     9,     0,   512,   511,   255,   255,   255,   255},	/* 0 */
	{   -18,    84,     9,     0,     0,   517,   255,   255,   255,   255},	/* 1 */
	{   -19,    61,    44,     0,    -5,     5,   255,   255,   255,   255},	/* 2 */
	{    19,    61,    44,     0,   506,     0,   255,   255,   255,   255},	/* 3 */
	{    48,    61,    -5,     0,   506,     0,   255,   255,   255,   255},	/* 4 */
	{    28,    61,   -39,     0,    -5,     5,   255,   255,   255,   255},	/* 5 */
	{     0,    84,   -22,     0,     0,   517,   255,   255,   255,   255},	/* 6 */
	{   -18,    84,     9,     0,   512,   511,   255,   255,   255,   255},	/* 7 */
	{   -28,    61,   -39,     0,    -5,     5,   255,   255,   255,   255},	/* 8 */
	{   -48,    61,    -5,     0,   506,     0,   255,   255,   255,   255},	/* 9 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned char TI_PikaTX01_CI4_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x01, 0x11, 0x21, 0x11, 0x11, 0x12, 0x11, 0x10, 
	0x01, 0x11, 0x31, 0x33, 0x33, 0x13, 0x11, 0x10, 
	0x02, 0x34, 0x41, 0x41, 0x14, 0x14, 0x43, 0x20, 
	0x01, 0x11, 0x41, 0x41, 0x14, 0x14, 0x11, 0x10, 
	0x01, 0x11, 0x41, 0x41, 0x14, 0x14, 0x11, 0x10, 
	0x01, 0x11, 0x44, 0x44, 0x44, 0x44, 0x11, 0x10, 
	0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 
	0x02, 0x34, 0x44, 0x11, 0x11, 0x44, 0x43, 0x20, 
	0x01, 0x11, 0x14, 0x11, 0x11, 0x41, 0x11, 0x10, 
	0x01, 0x34, 0x14, 0x44, 0x44, 0x41, 0x43, 0x10, 
	0x01, 0x11, 0x14, 0x11, 0x11, 0x41, 0x11, 0x10, 
	0x01, 0x34, 0x14, 0x11, 0x11, 0x41, 0x43, 0x10, 
	0x01, 0x33, 0x13, 0x11, 0x11, 0x31, 0x33, 0x10, 
	0x01, 0x11, 0x12, 0x11, 0x11, 0x21, 0x11, 0x10, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 

/* 8colors */
0x0, 0x1, 0xFF, 0xFF, 0x18, 0xC7, 0x42, 0x11, 0x6B, 0x5B, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, };

