#include<ultra64.h>

extern Vtx TI_Rocker_Body_v[];
extern Vtx TI_Rocker_Body_vmcur[];
extern Tri TI_Rocker_Body_tri[];
extern Mtx TI_Rocker_Body_matrix[];

extern unsigned short TI_Paint01_txt[];
extern unsigned short TI_Shell01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== TI_Rocker_Body ======== */

Gfx TI_Rocker_Body[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(TI_Paint01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),


	gsSPVertex(&TI_Rocker_Body_v[0],4,0),
	gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
	gs_Nin_LoadTextureImage(TI_Shell01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&TI_Rocker_Body_v[4],6,0),
	gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
	gsSP2Triangles(4, 3, 5, 0, 0, 4, 5, 0),
	gsSPEndDisplayList(),
}; /* TI_Rocker_Body */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 10 vertices */
Vtx TI_Rocker_Body_v[]={
	{    97,    35,     0,     0,   512,     0,   -22,   118,     0,   255},	/* 0 */
	{    10,    18,   -49,     0,     0,     0,     0,   120,     0,   255},	/* 1 */
	{    10,    18,    50,     0,   511,   512,     0,   120,     0,   255},	/* 2 */
	{   -50,    34,     0,     0,     0,   512,    31,   116,     0,   255},	/* 3 */
	{    10,    18,    50,     0,   511,     0,     0,   -95,    71,   255},	/* 4 */
	{   -50,    34,     0,     0,     0,     0,   -88,   -80,     0,   255},	/* 5 */
	{    -1,   -20,     0,     0,   255,   256,   -30,  -109,   -35,   255},	/* 6 */
	{    10,    18,   -49,     0,     0,   512,     0,   -94,   -73,   255},	/* 7 */
	{    -1,   -20,     0,     0,   256,   256,   -30,  -109,   -35,   255},	/* 8 */
	{    97,    35,     0,     0,   512,   512,    58,  -104,     0,   255},	/* 9 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
