#include<ultra64.h>

extern Vtx TI_Rocker_Rhand01_v[];
extern Vtx TI_Rocker_Rhand01_vmcur[];
extern Tri TI_Rocker_Rhand01_tri[];
extern Mtx TI_Rocker_Rhand01_matrix[];

extern unsigned short TI_Shell01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== TI_Rocker_Rhand ======== */

Gfx TI_Rocker_Rhand01[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(TI_Shell01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&TI_Rocker_Rhand01_v[0],7,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 1, 4, 0),
	gsSP2Triangles(3, 2, 1, 0, 4, 5, 3, 0),
	gsSP1Triangle(5, 4, 6, 0),
	gsSPEndDisplayList(),
}; /* TI_Rocker_Rhand */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 7 vertices */
Vtx TI_Rocker_Rhand01_v[]={
	{    -2,    -6,     0,     0,   511,     0,    -7,   -68,   -98,   255},	/* 0 */
	{   -20,    10,   -10,     0,   341,     0,   -13,    14,  -118,   255},	/* 1 */
	{    53,    13,   -18,     0,   511,   512,   -13,    14,  -118,   255},	/* 2 */
	{    54,    50,     0,     0,   255,   511,   -34,    83,   -79,   255},	/* 3 */
	{   -20,    10,    10,     0,   170,     0,   -33,    51,   102,   255},	/* 4 */
	{    53,    13,    18,     0,     0,   511,   -13,    14,   117,   255},	/* 5 */
	{    -2,    -6,     0,     0,     0,     0,    -7,   -68,    97,   255},	/* 6 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
