#include<ultra64.h>

extern Vtx TI_Rocker_Rarm_v[];
extern Vtx TI_Rocker_Rarm_vmcur[];
extern Tri TI_Rocker_Rarm_tri[];
extern Mtx TI_Rocker_Rarm_matrix[];

extern unsigned short TI_Duct05_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== TI_Rocker_Rarm ======== */

Gfx TI_Rocker_Rarm[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_WRAP,4,0),
	gs_Nin_LoadTextureImage(TI_Duct05_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&TI_Rocker_Rarm_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(1, 0, 3, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSPEndDisplayList(),
}; /* TI_Rocker_Rarm */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx TI_Rocker_Rarm_v[]={
	{ 85,1,2,0, 426, 832, 28,-116,-3,255 },   /* v0 p99/V2 used 3 times */ 
	{ 35,-11,-2,0, 92, 420, 0,-118,14,255 },   /* v1 p99/V1 used 3 times */ 
	{ -7,2,1,0, 426, 146, -31,-110,31,255 },   /* v2 p98/V1 used 3 times */ 
	{ 48,-9,19,0, 368, 514, 0,-118,14,255 },   /* v3 p99/V3 used 3 times */ 
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
