#include<ultra64.h>

extern Vtx TI_Rocker_Rarm_v[];
extern Vtx TI_Rocker_Rarm_vmcur[];
extern Tri TI_Rocker_Rarm_tri[];
extern Mtx TI_Rocker_Rarm_matrix[];

extern unsigned short TI_Duct05_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== TI_Rocker_Rarm ======== */

Gfx TI_Rocker_Rarm[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_WRAP,4,0),
	gs_Nin_LoadTextureImage(TI_Duct05_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&TI_Rocker_Rarm_v[0],4,0),
	gsSP2Triangles(0, 1, 2, 0, 2, 1, 3, 0),
	gsSP2Triangles(1, 0, 3, 0, 2, 3, 0, 0),
	gsSPEndDisplayList(),
}; /* TI_Rocker_Rarm */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx TI_Rocker_Rarm_v[]={
	{    85,     1,     2,     0,   426,   832,    28,  -116,    -3,   255},	/* 0 */
	{    35,   -11,    -2,     0,    92,   420,     0,  -118,    14,   255},	/* 1 */
	{    -7,     2,     1,     0,   426,   146,   -31,  -110,    31,   255},	/* 2 */
	{    48,    -9,    19,     0,   368,   514,     0,  -118,    14,   255},	/* 3 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
