#include<ultra64.h>

extern Vtx TI_Iseki01_v[];

extern unsigned char TI_IsekiTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g1 ======== */

Gfx TI_Iseki01[]={

	gsDPLoadTLUT_pal256(&TI_IsekiTX01_CI8_txt[1024]),
	gsDPLoadTextureBlock(TI_IsekiTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&TI_Iseki01_v[0],22,0),
	gsSP1Quadrangle(0, 3, 1, 2, 0),
	gsSP1Quadrangle(4, 5, 3, 0, 0),
	gsSP1Quadrangle(6, 7, 9, 8, 0),
	gsSP1Quadrangle(10, 13, 11, 12, 0),
	gsSP1Quadrangle(14, 15, 16, 17, 0),
	gsSP1Quadrangle(18, 19, 20, 21, 0),
	gsDPPipeSync(),
	gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* g1 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 22 vertices */
Vtx TI_Iseki01_v[]={
	{    75,     0,  -150,     0,  1024,  1024,   120,     0,     0,   255},	/* 0 */
	{    75,   450,     0,     0,     0, -2048,   120,     0,     0,   255},	/* 1 */
	{    75,     0,     0,     0,     0,  1024,   120,     0,     0,   255},	/* 2 */
	{    75,   450,  -150,     0,  1024, -2048,     0,     0,  -120,   255},	/* 3 */
	{   -75,     0,  -150,     0,     0,  1024,     0,     0,  -120,   255},	/* 4 */
	{   -75,   450,  -150,     0,     0, -2048,     0,     0,  -120,   255},	/* 5 */
	{    75,     0,     0,     0,  1024,  1024,     0,  -119,     0,   255},	/* 6 */
	{   -75,     0,     0,     0,     0,  1024,     0,  -119,     0,   255},	/* 7 */
	{    75,     0,  -150,     0,  1024,     0,     0,  -119,     0,   255},	/* 8 */
	{   -75,     0,  -150,     0,     0,     0,     0,  -119,     0,   255},	/* 9 */
	{    75,   450,  -150,     0,  1024,     0,     0,   120,     0,   255},	/* 10 */
	{   -75,   450,     0,     0,     0,  1024,     0,   120,     0,   255},	/* 11 */
	{    75,   450,     0,     0,  1024,  1024,     0,   120,     0,   255},	/* 12 */
	{   -75,   450,  -150,     0,     0,     0,     0,   120,     0,   255},	/* 13 */
	{   -75,     0,     0,     0,  1024,  1024,  -119,     0,     0,   255},	/* 14 */
	{   -75,   450,     0,     0,  1024, -2048,  -119,     0,     0,   255},	/* 15 */
	{   -75,   450,  -150,     0,     0, -2048,  -119,     0,     0,   255},	/* 16 */
	{   -75,     0,  -150,     0,     0,  1024,  -119,     0,     0,   255},	/* 17 */
	{    75,     0,     0,     0,  1024,  1024,     0,     0,   119,   255},	/* 18 */
	{    75,   450,     0,     0,  1024, -2048,     0,     0,   119,   255},	/* 19 */
	{   -75,   450,     0,     0,     0, -2048,     0,     0,   119,   255},	/* 20 */
	{   -75,     0,     0,     0,     0,  1024,     0,     0,   119,   255},	/* 21 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
