/* TI_Enemytank */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx TI_Enemytank_Canon_[];
extern Gfx TI_Enemytank_Body_[];
static short TI_Enemytank_prm[]={
	    0,16383,-32767,-16383,16383,};
static unsigned short TI_Enemytank_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    1,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* TI_Enemytank_Canon rotate x */
	    1,    0,	/* TI_Enemytank_Canon rotate y */
	    1,    2,	/* TI_Enemytank_Canon rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    3,	/* chn3 rotate z */
	    1,    0,	/* TI_Enemytank_Body rotate x */
	    1,    0,	/* TI_Enemytank_Body rotate y */
	    1,    4,	/* TI_Enemytank_Body rotate z */
};
AnimeRecord TI_Enemytank_anm={
	100,
	4,
	TI_Enemytank_prm,
	TI_Enemytank_tbl
};
static SkeletonRecord TI_Enemytank_Canon[1]=
	{TI_Enemytank_Canon_,0.000000,0.000000,0.000000,0,0,-32767,NULL,NULL};
static SkeletonRecord chn3[1]=
	{NULL,100.000000,0.000000,-25.000000,0,0,-16383,NULL,TI_Enemytank_Canon};
static SkeletonRecord TI_Enemytank_Body[1]=
	{TI_Enemytank_Body_,0.000000,0.000000,0.000000,0,0,16383,NULL,chn3};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,16383,0,NULL,TI_Enemytank_Body};
SkeletonPtr TI_Enemytank_list[]={
	chn1,
	TI_Enemytank_Canon,
	chn3,
	TI_Enemytank_Body,
	NULL
};
